| ▲ | dwohnitmok 19 hours ago |
| Not anymore. This benchmark is for LLM chess ability: https://github.com/lightnesscaster/Chess-LLM-Benchmark?tab=r.... LLMs are graded according to FIDE rules so e.g. two illegal moves in a game leads to an immediate loss. This benchmark doesn't have the latest models from the last two months, but Gemini 3 (with no tools) is already at 1750 - 1800 FIDE, which is approximately probably around 1900 - 2000 USCF (about USCF expert level). This is enough to beat almost everyone at your local chess club. |
|
| ▲ | cesarvarela 19 hours ago | parent | next [-] |
| Yeah, but 1800 FIDE players don't make illegal moves, and Gemini does. |
| |
| ▲ | dwohnitmok 16 hours ago | parent | next [-] | | 1800 FIDE players do make illegal moves. I believe they make about one to two orders of magnitude less illegal moves than Gemini 3 does here. IIRC the usual statistic for expert chess play is about 0.02% of expert chess games have an illegal move (I can look that up later if there's interest to be sure), but that is only the ones that made it into the final game notation (and weren't e.g. corrected at the board by an opponent or arbiter). So that should be a lower bound (hence why it could be up to one order lower, although I suspect two orders is still probably closer to the truth). Whether or not we'll see LLMs continue to get a lower error rate to make up for those orders of magnitude remains to be seen (I could see it go either way in the next two years based on the current rate of progress). | | |
| ▲ | cesarvarela 13 hours ago | parent [-] | | A player at that level making an illegal move is either tired, distracted, drunk, etc. An LLM makes it because it does not really "understand" the rules of chess. |
| |
| ▲ | famouswaffles 18 hours ago | parent | prev [-] | | That benchmark methodology isn't great, but regardless, LLMs can be trained to play Chess with a 99.8% legal move rate. | | |
|
|
| ▲ | overgard 15 hours ago | parent | prev | next [-] |
| They have literally every chess game in existence to train on, and they can't do better than 1800? |
| |
|
| ▲ | runarberg 19 hours ago | parent | prev | next [-] |
| Wait, I may be missing something here. These benchmarks are gathered by having models play each other, and the second illegal move forfeits the game. This seems like a flawed method as the models who are more prone to illegal moves are going to bump the ratings of the models who are less likely. Additionally, how do we know the model isn’t benchmaxxed to eliminate illegal moves. For example, here is the list of games by Gemini-3-pro-preview. In 44 games it preformed 3 illegal moves (if I counted correctly) but won 5 because opponent forfeits due to illegal moves. https://chessbenchllm.onrender.com/games?page=5&model=gemini... I suspect the ratings here may be significantly inflated due to a flaw in the methodology. EDIT: I want to suggest a better methodology here (I am not gonna do it; I really really really don’t care about this technology). Have the LLMs play rated engines and rated humans, the first illegal move forfeits the game (same rules apply to humans). |
| |
| ▲ | dwohnitmok 16 hours ago | parent | next [-] | | The LLMs do play rated engines (maia and eubos). They provide the baselines. Gemini e.g. consistently beats the different maia versions. The rest is taken care of by elo. That is they then play each other as well, but it is not really possible for Gemini to have a higher elo than maia with such a small sample size (and such weak other LLMs). Elo doesn't let you inflate your score by playing low ranked opponents if there are known baselines (rated engines) because the rated engines will promptly crush your elo. You could add humans into the mix, the benchmark just gets expensive. | |
| ▲ | emp17344 18 hours ago | parent | prev [-] | | That’s a devastating benchmark design flaw. Sick of these bullshit benchmarks designed solely to hype AI. AI boosters turn around and use them as ammo, despite not understanding them. | | |
| ▲ | famouswaffles 18 hours ago | parent | next [-] | | Relax. Anyone who's genuinely interested in the question will see with a few searches that LLMs can play chess fine, although the post-trained models mostly seem to be regressed. Problem is people are more interested in validating their own assumptions than anything else. https://arxiv.org/abs/2403.15498 https://arxiv.org/abs/2501.17186 https://github.com/adamkarvonen/chess_gpt_eval | |
| ▲ | dwohnitmok 16 hours ago | parent | prev | next [-] | | > That’s a devastating benchmark design flaw I think parent simply missed until their later reply that the benchmark includes rated engines. | |
| ▲ | runarberg 18 hours ago | parent | prev [-] | | I like this game between grok-4.1-fast and maia-1100 (engine, not LLM). https://chessbenchllm.onrender.com/game/37d0d260-d63b-4e41-9... This exact game has been played 60 thousand times on lichess. The peace sacrifice Grok performed on move 6 has been played 5 million times on lichess. Every single move Grok made is also the top played move on lichess. This reminds me of Stefan Zweig’s The Royal Game where the protagonist survived Nazi torture by memorizing every game in a chess book his torturers dropped (excellent book btw. and I am aware I just committed Godwin’s law here; also aware of the irony here). The protagonist became “good” at chess, simply by memorizing a lot of games. | | |
| ▲ | famouswaffles 18 hours ago | parent [-] | | The LLMs that can play chess, i.e not make an illegal move every game do not play it simply by memorized plays. |
|
|
|
|
| ▲ | deadbabe 19 hours ago | parent | prev [-] |
| Why do we care about this? Chess AI have long been solved problems and LLMs are just an overly brute forced approach. They will never become very efficient chess players. The correct solution is to have a conventional chess AI as a tool and use the LLM as a front end for humanized output. A software engineer who proposes just doing it all via raw LLM should be fired. |
| |
| ▲ | rodiger 19 hours ago | parent [-] | | It's a proxy for generalized reasoning. The point isn't that LLMs are the best AI architecture for chess. | | |
| ▲ | deadbabe 17 hours ago | parent | next [-] | | Why? Beating chess is more about searching a probability space, not reasoning. Reasoning would be more like the car wash question. | | |
| ▲ | famouswaffles 13 hours ago | parent [-] | | It's not entirely clear how LLMs that can play chess do so, but it is clearly very different from the way other machines do so. The construct a board, they can estimate a players skill and adjust accordingly, and unlike other machines and similarly to humans, they are sensitive to how a certain position came to be when predicting the next move. Regardless, there's plenty of reasoning in chess. |
| |
| ▲ | runarberg 19 hours ago | parent | prev [-] | | > It's a proxy for generalized reasoning. And so for I am only convinced that they have only succeeded on appearing to have generalized reasoning. That is, when an LLM plays chess they are performing Searle’s Chinese room thought experiment while claiming to pass the Turing test |
|
|