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overfeed 8 hours ago

> they managed to convince developers for their platform to stick to their guidelines rather than reinvent the wheel, making the entire computer feel more like one integrated system than a toolbox filled with differently branded tools.

Browsing the web on non-Apple platforms was annoying for a few years, with web designers aping the skeuomorphic design-language of whatever the then-current MacOS X release was. Besides cargo-culting, there was no justifiable reason for brushed aluminum or linen web page backgrounds, though I'm sure it looked really great on the designers Apple computer. If you, dear reader, did this when you were younger, I hope you have grown as a person and a designer.

> [...] unless your applications are designed to look and work like the OS your mimicking, it'll all just look weird and off.

Exactly!

nekooooo 7 hours ago | parent [-]

i no longer use luxurious wood, linen, and metal textures. these did serve a purpose at the time, though. skeumorphic design was a guidepost for a far less digital-literate user.

dylan604 7 hours ago | parent [-]

One of the early DAWs (long forgot the name of it) had an interface that recreated the look of a flatbed with animated reels. It ran on an old monochrome green/black monitor. I saw this in the mid-90s and was already used to seeing a waveform in timelines, so this thing really felt ancient. Apparently, the makers felt sound editors would be unable to grasp a new interface???

FarmerPotato 5 hours ago | parent [-]

Isn't it a thing for DAW developers to strive for a real-world-looking interface? What I hate is knob re-creations!

dylan604 2 hours ago | parent [-]

This didn't look real. It looks like what we'd consider a TUI today