| ▲ | Etheryte 6 hours ago |
| My favorite feature of the Touch Bar was that, if memory serves well, force push was right next to cancel in one of the IDEs, can't recall if Xcode or Intellij. |
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| ▲ | bayindirh 5 hours ago | parent [-] |
| It's a shame that Apple discontinued 3D touch. That thing was so cool and working so well, but not enough developers used it apparently. |
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| ▲ | culopatin 5 hours ago | parent | next [-] | | I think they are talking about git force push, not 3D push, but yeah, I liked the concept of 3D Touch too | |
| ▲ | dijit 5 hours ago | parent | prev [-] | | The issue was discoverability. If your design language is “flat as we can make it” how can you visualise a third dimension? You have to already know which things are 3D touch ready. I blame the software refresh of Apple after the 5-series UI language was removed. Minimal mechanical design with rich complex software is a beautiful contrast that strengthens how both feel. |
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