| ▲ | m-schuetz 3 hours ago |
| Many people need something in-between heavy frameworks and engines or oppinionated wrappers with questionable support on top of Vulkan; and Vulkan itself. OpenGL served that purpose perfectly, but it's unfortunately abandoned. |
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| ▲ | quantummagic 30 minutes ago | parent [-] |
| Isn't that what the Zink, ANGLE, or GLOVE projects meant to provide? Allow you to program in OpenGL, which is then automatically translated to Vulkan for you. |
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| ▲ | m-schuetz 18 minutes ago | parent | next [-] | | I don't see the point of those when I can just directly use OpenGL. Any translation layer typically comes with limitations or issues. Also, I'm not that glued to OpenGL, I do think it's a terrible API, but there just isn't anything better yet. I wanted Vulkan to be something better, but I'm not going to use an API with entirely pointless complexity with zero performance benefits for my use cases. | |
| ▲ | reactordev 12 minutes ago | parent | prev [-] | | Those are mostly designed for back porting and not new projects. OpenGL is dead for new projects. |
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