| ▲ | quantummagic 2 hours ago | |||||||
Isn't that what the Zink, ANGLE, or GLOVE projects meant to provide? Allow you to program in OpenGL, which is then automatically translated to Vulkan for you. | ||||||||
| ▲ | m-schuetz 2 hours ago | parent | next [-] | |||||||
I don't see the point of those when I can just directly use OpenGL. Any translation layer typically comes with limitations or issues. Also, I'm not that glued to OpenGL, I do think it's a terrible API, but there just isn't anything better yet. I wanted Vulkan to be something better, but I'm not going to use an API with entirely pointless complexity with zero performance benefits for my use cases. | ||||||||
| ▲ | reactordev an hour ago | parent | prev [-] | |||||||
Those are mostly designed for back porting and not new projects. OpenGL is dead for new projects. | ||||||||
| ||||||||