| ▲ | stavros 4 hours ago | ||||||||||||||||||||||||||||||||||||||||
The artifacts weren't a conscious design decision, they were a constraint. We don't know whether the designers would have chosen to keep them or not, if they had the choice. | |||||||||||||||||||||||||||||||||||||||||
| ▲ | snvzz 3 hours ago | parent [-] | ||||||||||||||||||||||||||||||||||||||||
GBA games were made for a console that behaved like this. Accuracy is paramount. Targeting else than the console's sound is an affront to preservation. | |||||||||||||||||||||||||||||||||||||||||
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