| ▲ | stavros 3 hours ago | ||||||||||||||||
Preservation and design intent are two very different things. | |||||||||||||||||
| ▲ | Andrex 2 hours ago | parent | next [-] | ||||||||||||||||
The idea that sound designers on old games were totally siloed and ignorant of how their compositions would sound on final consumer hardware is completely wrong. Most of these composers were programmers themselves and knew exactly how to get the final hardware to make the sounds they wanted, even when they composed using more advanced tech. Programmers using devkits (more powerful than the consumer hardware) likewise. | |||||||||||||||||
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| ▲ | jimbooonooo an hour ago | parent | prev [-] | ||||||||||||||||
sure, and you know what their design intent was right? | |||||||||||||||||