| ▲ | balamatom 5 hours ago | |
And programming languages are designed for clarifying the implementation details of abstract processes; while human language is this undocumented, half grandfathered in, half adversarially designed instrument for making apes get along (as in, move in the same general direction) without excessive stench. The humane and the machinic need to meet halfway - any computing endeavor involves not only specifying something clearly enough for a computer to execute it, but also communicating to humans how to benefit from the process thus specified. And that's the proper domain not only of software engineering, but the set of related disciplines (such as the various non-coding roles you'd have in a project team - if you have any luck, that is). But considering the incentive misalignments which easily come to dominate in this space even when multiple supposedly conscious humans are ostensibly keeping their eyes on the ball, no matter how good the language machines get at doing the job of any of those roles, I will still intuitively mistrust them exactly as I mistrust any human or organization with responsibly wielding the kind of pre-LLM power required for coordinating humans well enough to produce industrial-scale LLMs in the first place. What's said upthread about the wordbox continually trying to revert you to the mean as you're trying to prod it with the cowtool of English into outputting something novel, rings very true to me. It's not an LLM-specific selection pressure, but one that LLMs are very likely to have 10x-1000xed as the culmination of a multigenerational gambit of sorts; one whose outset I'd place with the ever-improving immersive simulations that got the GPU supply chain going. | ||