| ▲ | savolai 19 hours ago | |||||||
These are all products the ux direction of which is likely influenced more by corporate power dynamics. Sure, uxers are involved, the real power they have is a different question. Everyone’s got their preferences, quality of ux is by definition subjective. That is what makes these discussions hard. Naming any examples will always have ”nah i don’t like that product” as counterpoint. An equally weird trope us UX practitioners dumbing down UIs. It simply depends on who we are designing for. As soon as developers actively hang out with real users in real life and genuinely observe them without intervening, i’m all for oss projects without uxers. Disclaimer: did my master’s thesis on OSS UX. | ||||||||
| ▲ | savolai 2 hours ago | parent | next [-] | |||||||
Shameless plug: User Experience Design in Open Source: Inviting the Users https://savolai.net/ux/user-experience-design-in-open-source... Product & framework thinkers: Case studies. https://savolai.net/ux/product-and-framework-thinkers-when-d... | ||||||||
| ||||||||
| ▲ | johnnyanmac 6 hours ago | parent | prev [-] | |||||||
>As soon as developers actively hang out with real users in real life and genuinely observe them without intervening, i’m all for oss projects without uxers. Game dev here. Play tests are excruciatingly painful. Spend some time showing off a game and you can see why so much ux these days are "boring" and samey. Deviating off the beaten road takes so much extra polish compared to seeing how competition controls work and copying that. | ||||||||