| ▲ | fc417fc802 7 hours ago | |||||||||||||||||||||||||||||||||||||||||||
> I don’t see why any developer should be allowed free rein on anyone else’s platform Is it a "platform" the way a console is or is it a public marketplace? I'd think the distinction comes down to size relative to the rest of the market. If I run a private club that caters to a only a few people I'm not impacting anyone else. Whereas if I run a giant chain of so called "private clubs" that in reality 50% of the town purchases their groceries from then perhaps some scrutiny by the regulator is in order. | ||||||||||||||||||||||||||||||||||||||||||||
| ▲ | simondotau 7 hours ago | parent [-] | |||||||||||||||||||||||||||||||||||||||||||
You quoted a sentence fragment that, when read in isolation, conveys a position I emphatically reject. To answer your question directly: I contend that when it comes to operating a marketplace for interactive entertainment, an iPhone is no different from a Nintendo Switch, and if you want to impose rules, they must be imposed equally. For all other apps, I think Epic made some valid points. | ||||||||||||||||||||||||||||||||||||||||||||
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