| ▲ | simondotau 7 hours ago | ||||||||||||||||||||||||||||||||||
You quoted a sentence fragment that, when read in isolation, conveys a position I emphatically reject. To answer your question directly: I contend that when it comes to operating a marketplace for interactive entertainment, an iPhone is no different from a Nintendo Switch, and if you want to impose rules, they must be imposed equally. For all other apps, I think Epic made some valid points. | |||||||||||||||||||||||||||||||||||
| ▲ | fc417fc802 6 hours ago | parent [-] | ||||||||||||||||||||||||||||||||||
The quote was not intended to frame your position in any particular manner. Simply to provide context so it was clear what I was responding to. I take two issues with your response. First and foremost, the point I raised was specifically about the size of an operation relative to the overall market. You haven't addressed that. You say you see no difference but don't explain why. It seems obvious to me that larger players will require different regulations than smaller players due to having different effects on the market. Second, Apple doesn't operate a marketplace for games. They operate a general purpose market that includes apps for anything and everything. Compare a 1000 sq ft mom and pop game shop to a 400k sq ft big box retailer that sells groceries, liquor, clothing, home goods, yard tools, just about everything except for literal building materials. It wouldn't be reasonable to treat them the same way. | |||||||||||||||||||||||||||||||||||
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