| ▲ | TheCraiggers 2 hours ago | ||||||||||||||||
You're thinking of now. Proton didn't exist yet the first time they tried Steam OS. To be fair to Valve though, back then, there was a lot of movement in direct ports for Linux games. Humble Bundle (before they were bought) was spending real money on it and companies like Feral sprang up to help with titles like Mordor. It looked like there was going to be some real change. But for various reasons the momentum waned. One of those reasons might be the existence of Proton itself. Some people were very against it because they thought it might lead to less native ports. | |||||||||||||||||
| ▲ | anonymous908213 2 hours ago | parent | next [-] | ||||||||||||||||
Oh, right. I completely forgot SteamOS 1 existed, haha. | |||||||||||||||||
| ▲ | pjmlp 2 hours ago | parent | prev [-] | ||||||||||||||||
Which is exactly my point, keeping game studios on Windows + Visual Studio acomplishes nothing in regards to cut the dependency on Windows gaming. | |||||||||||||||||
| |||||||||||||||||