| ▲ | Folcon 3 hours ago | |||||||||||||||||||||||||
Genuine question to you as someone who's been building in this space, what would you want / need to play a game as a programmer? An API? An SDK? An in-game editor? Tutorials? Or is this more a "I want a factorio-like"? I've been building economic engines and simulations for the last few years now and over the last 3 months in my off time I've been getting increasingly in the weeds about how to design a game that fits this I've specifically been exploring using a voxel game as a base (think minecraft-like) however because I'm deeply interested in minion management / design I've been looking at how to create a programming / play experience that actually is fun and makes sense What I'm trying to understand is what is the fun overlap between these I have some opinions / ideas of my own and what I've been trying to do, however I'd be really interested in what other people are looking for to see where the overlap is and whether it fits the shape of what I'm building and whether I want to really commit the time to prototyping some things to see if there is interest to support this type of playstyle Just to be super clear, what I've built so far specifically is targeting multiplayer | ||||||||||||||||||||||||||
| ▲ | anonymous908213 3 hours ago | parent [-] | |||||||||||||||||||||||||
There is some prior art of this nature, such as screeps, that you might find useful as reference material (if you aren't already aware of it). | ||||||||||||||||||||||||||
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