| ▲ | anonymous908213 3 hours ago | ||||||||||||||||
There is some prior art of this nature, such as screeps, that you might find useful as reference material (if you aren't already aware of it). | |||||||||||||||||
| ▲ | Folcon 3 hours ago | parent [-] | ||||||||||||||||
I am thank you, however the reason I'm engaging here is that what's being asked for from what I can see is a very different experience to screeps, for example screeps is top down much more programmer designed and has specific affordances and design to create the automated experience via being a developer The reason I'm comparing it to factorio is because that game though still top down is designed specifically with a player in mind automating their labor and then slowly taking on a complex logistics game as they go and doing so fully in the game, the play is in laying out structures within the game Satisfactory for example has different choices that lead to different gameplay as it's first person 3d, the play is in setting up and managing logistical structures and hitting production targets That is interesting, however for my tastes both of these are a little too static an experience for what I want to build I'm still working out the details of what I'm putting together, but I have a decent high level idea of what my goals are =) What I want to know is, if people play this kind of game, what are they looking for / wanting? What's a good "MVP" or minimal gameloop that would feel satisfying? I want to quickly work out if I can serve either the gameplay desire or the gameplay fantasy or if it is just too hard to provide a fun experience for this kind of play in which case I should table this and focus on what I'm currently doing However I'm still engaging with this because I would like to create a fun playspace here I just don't know what other programmers would want especially in the context of what the GP was asking, which is a mix of manual intervention and programming / automation | |||||||||||||||||
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