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Comic-Con Bans AI Art After Artist Pushback(404media.co)
91 points by cdrnsf 2 hours ago | 61 comments
jedberg 16 minutes ago | parent | next [-]

How much AI is too much? Are you allowed to use Photoshop to create your digital art? Almost every tool there is now powered by AI in some way (some a lot more than others). Can you use its auto-fill button? What percent of the image can you use it for?

Can you generate something with AI and then manually edit it in Photoshop? How much manual editing is required before it's not considered AI anymore?

My point is, AI is another tool in the toolbox, it can be used well or poorly. How much is too much? Just like back in the day, using Photoshop wasn't allowed, until it was.

Where does one draw the line?

dswalter 3 minutes ago | parent | next [-]

For many of us, even if drawing that line exactly is debatable, a prompt-generated image, where the "artist" didn't interact with any of the pixels is across the line for "too much AI".

It can definitely take creativity and fortitude to get an AI model to draw what you want it to. But if you worked at a fantasy publishing house and commissioned a cover painting, it might take a fair amount of work for you to get the artist to create something in line with what you envisioned. But you wouldn't get artistic credit for the resultant painting; the artist would! If AI is creating the piece, it is the artist; and you're merely the commissioner of the work.

whateveracct 12 minutes ago | parent | prev | next [-]

The art world is perfectly fine with "I know it when I see it" so I don't think these "gotcha" thought experiments really matter to it.

moralestapia a minute ago | parent | prev | next [-]

When does day becomes night?

Classic thought-stopping argument.

micromacrofoot 13 minutes ago | parent | prev [-]

It's not that deep, if someone thinks it's AI it loses value to them. If you're able to utilize AI tools in a way that doesn't make the output look like AI to the average person you'll be fine.

Eventually no one will be able to really tell the difference and all of this will go away (though likely at the expense of more people's livelihoods).

jezzamon an hour ago | parent | prev | next [-]

Makes sense to me, the whole structure of the artist booth is about connecting with the person that made the art. Why would you want to see a booth showing artworks that weren't even created by the person in front of you but by an AI?

If anything, an AI artwork booth should be manned by the engineers that built and trained the image model and well as scraped the training data. Then they can meet all the people they non-consensually took artwork from :P

DocTomoe an hour ago | parent [-]

I'm old enough to remember when such arguments were had about 'real art' coming from pens, pencils and brushes, not programs. Took a good long time for 'digital art' became a category.

whateveracct 17 minutes ago | parent | next [-]

I don't think it did take that long actually? And I don't think it's even a good comparison. AI art vs human art isn't the same jump as physical media to digital.

andyfilms1 26 minutes ago | parent | prev | next [-]

Honestly I'm okay with "AI art" becoming a category. The issue is when it's presented as handmade, causing confusion.

Digital artwork being presenting at an oil painting conference would cause similar confusion and outrage for the same reasons.

Lerc 16 minutes ago | parent | prev [-]

I remember this as well, but I also remember those who thought that merely expressed their disapproval.

This time around the response as been aggressively adversarial. Not only do they disapprove of the new thing but anyone who express a contrary opinion is considered a target.

542458 an hour ago | parent | prev | next [-]

Today there's a (mostly) clear line between "AI" and "not AI" art in terms of process, but I believe as time goes on we'll see more and more blurring of that. I'm thinking the equivalent of the spell-check tool for art, something that takes explicit human input and tidies the details in an interactive, human-in-the-loop sort of way.

wink an hour ago | parent | next [-]

That's a weird comparison because it's a mechanical and deterministic task. Bad autocomplete is just a bad algorithm. As far as I know, (word) artists are usually following the grammatical (or orthographic) rules of their target language by default, and if they want to do something else they would disable that. But it's not really a question of style if you misspell certain words. Your example would be like letting a Thesaurus suggest different words in every sentence.

MarkusQ 19 minutes ago | parent | next [-]

> But it's not really a question of style if you misspell certain words.

Sure it is. Flagging vernacular, phonetic spelling for accents, punning, signalling a character's use of a word they are unfamiliar with, and so on and so forth. Intentionally misspelling words can definitely be a stylistic choice.

542458 an hour ago | parent | prev | next [-]

Maybe a linter is a more accurate allegory. I think there are parts of art that could sometimes be suggested in terms of anatomy, symmetry, shading, color theory, etc. You'd configure your art linter to your preferences/style (or target style) and it would point out the things you're doing wrong and offer suggested fixes.

wink 29 minutes ago | parent [-]

Hi, it looks like you are drawing a human. Humans do not have eyes of this size. Also the nose can't just be an upside down v. Why are you even drawing Manga, freak? Don't forget to color this panel.

-- the Clippy for comics

Andrex 32 minutes ago | parent | prev [-]

You could argue red and blue squiggles have been nudging us that way for a few decades.

MrOrelliOReilly an hour ago | parent | prev | next [-]

For me, the killer feature would more be _autocomplete_ for art. I love to cartoon and doodle, but don’t have the time/patience/skillset to build professional digital assets. If I could go from my pencil drawn sketch to a flashy png, that would be awesome! I think it’d be a nice use of AI, since it just allows me to do more with my own creativity.

Unfortunately whenever I’ve tried uploading a sketch to ChatGPT or Gemini, it seems to fixate on details of my sketch, and recreates my mistakes in high fidelity. It fails to take a creative leap toward a good result. I’ve heard some professionals have gotten good results building custom workflows in ComfyUI.

gedy an hour ago | parent [-]

Try https://vizcom.ai, it might be closer to what you are looking for.

jolmg 38 minutes ago | parent | next [-]

Got a warning about vizcom.ai wanting to connect to any device on my local network...

embedding-shape an hour ago | parent | prev [-]

No, seems to be about "turns X into Y", while what parent seems to want, is something that just makes making X easier/better, instead of doing those sort of "transformations" which is usually where the human feeling gets lost.

JKCalhoun an hour ago | parent | prev [-]

There's been a schism for some time between "Artists" (that's with a capital "A", mind you) and, oh, graphic designers, photographers… The latter are not real artists.

While I suspect the AI fracas within the art community will never go away, I suspect within a decade AI-assisted art (or whatever you want to call it) will be a non-issue for everyone else.

TheOtherHobbes an hour ago | parent | next [-]

Photography, computer graphics, Photoshop, synthesizers, samplers, and others have all been considered "not real art."

The irony is that the kind of genre art you see at Comic-Con is mostly reproductions of commercial properties or standard tropes and formulas, with very little original vision and creativity. Being able to draw something recognisable as [genre character name goes here], even with some skill, is not that high a bar, and it lives in a tiny niche in the art world as a whole.

AI brought something fresh to art for a while, but now I think creative people are more aware of the limitations. It's in a strange mid-way place between being fascinating, and being frustratingly limited compared to what it could be.

I suspect we'll start seeing meta-art soon with a much more interesting mix of creation, original thought, and execution.

andyfilms1 13 minutes ago | parent | next [-]

A key difference is that each of the mediums you mentioned are deterministic and unbiased (to a certain degree.) The the work created can therefore be inferred to be a "pure" expression of the artists intent. A pro photographer and my mom will get wildly different results even with the same equipment. Not so with AI, which very much has it's own bias and is eager to inject it.

The other question is, is AI a tool or a medium? I often hear people say "Well EDM was looked down on when it first came out," but EDM is not a tool, it's a genre. I think most artists wouldn't really care about "AI" becoming a genre of art, but it's silly to think that all future art will be AI just as it would have been silly to think EDM would have replaced all future music.

MisterTea an hour ago | parent | prev [-]

> AI brought something fresh to art for a while,

What fresh new ideas did it bring? Most of what I see is generic AI slop pictures tossed in articles I mostly ignore.

pixl97 38 minutes ago | parent [-]

I mean, I find some channels like this fun

https://www.youtube.com/@thearchiveinbetween/shorts

While the pictures/videos are AI generated, there is a coherent multiverse that builds itself into a story over many videos.

singingbard 20 minutes ago | parent | prev [-]

“Good” is some mix of taste and skill.

People without taste hide behind skill. They do everything technically correctly and still make something bad. This is the threat of new mediums to them — it takes away their only strength.

But at the same time, something like AI suddenly enables people with neither taste nor skill to produce. I don’t want to see AI art right now — AI art is currently a lot of noise.

The sentiment of photography not being real art hasn’t been a thing for a while now though.

ImJasonH 8 minutes ago | parent | prev | next [-]

I thought the use of AI in the Secret Invasion title sequence was actually really appropriate, even "meta", maybe even a bit ahead of its time.

The seemingly purposeful AI style made it seem unnatural (on purpose), and like a facsimile of an otherwise trustworthy thing (on purpose), which was exactly in line with the idea of the show.

The execution of that show and that idea was pretty bad, but one of the few positives of it was, to me, an example of using AI art overtly, and leaning into its untrustworthy nature.

ajayarama 2 hours ago | parent | prev | next [-]

Interesting. It seems that in industries where productivity/output isn't the primary goal (so not Software, Analytics, etc), people care more about *where* their content comes from. It's quite indiscriminate in Software, for sure, I feel like people don't care whether you used an AI to write your code as long as it works. But I don't see AI getting real footing really ever in the creative world because people want authenticity there. It's why I think Suno, for example, is never really going to go anywhere.

xnorswap an hour ago | parent | next [-]

People put value in effort for efforts' sake.

An example is there's a split in the woodworking community between people who use power tools and those who use hand-tools only. The latter often seeing it as more pure.

Those same power-tools users might in turn look down on something made entirely with a CNC machine.

The end result might be the same table. Indeed, the pure uniform lines from a CNC machine might be what both the others strive towards, but they're unlikely to regard the CNC output as being in better taste.

The effort and craft itself is well regarded and valued, even if it is hard to capture in the final output. Even if the signs of hand-crafting are fewer the higher the quality craft!

Lerc 7 minutes ago | parent | next [-]

The thing is, all of those are valid ways to manufacture things and they each have their merits and values.

There is no problem with using hand tools, power tools or CNC.

The problem is people looking down on the others.

Of course the path you chose is a more pure reperestation of your values. That"s why you chose it.

program_whiz an hour ago | parent | prev | next [-]

That's a bit different than art. I put it closer to "why do you care if your girlfriend is AI or real? Isn't it just the end emotions you care about?". There is a deep human connection to art, creativity, expression of human emotions and feelings. Reading a poem about losing a loved one and connecting with it, only to find out it was written by a machine is a deep betrayal of that. Its like finding out the love letter you got in school was actually a mockery by the person you had a crush on -- what does it matter? the letter made you feel good right, and that's all you were after. It matters because intention and emotion of other humans matters to most people.

Not everything is purely about being able to output a product and/or produce a tangible good or service. Some things are about people and how people feel.

Another example. I run a charity that takes money, but just generates AI videos simulating helping children. What does it matter? Ultimately the person donating just wants to feel like they made a difference, and they get the same feeling either way, believing the money is well spent. It matters because no one is really being helped, no virtue is actually being enacted in the world.

In the same way, generating all our art and music from AI would represent a massive harm in the world -- effectively extinguishing massive portions of human creativity, and all the people who get to feel useful in creating, editing, and distributing it. In a cold capitalist view, what does it matter, I just want to see a pretty picture for a moment. In terms of actual real value in the world, it is negative and selfish, assuming the only value is my temporary enjoyment of product.

freedomben 15 minutes ago | parent [-]

Firstly, thank you for posting this! I'm one of the people who primarily values the art on its own merits, and not on whether it was made by a human chiseling with rocks and ground up flower petals for ink, or an AI generating something. The primary part of that value assessment is definitely how it makes me feel. Your post is the first time I felt I may actually understand the other side.

Speaking only for myself, I can absolutely understand where you are coming from. It makes a lot of sense when put this way. But, I think the difference here is that what you are describing is deceit, and it's the deceit rather than the output, that would bother me in all of your scenarios.

For example, your strongest point in my opinion, is the AI girlfriend versus the real girlfriend. That's a phenomenal argument because it is in my opinion an accurate analogy so how's the logic side strong, and it's also a horrifying one, so it hits hard on the emotions as well as the logic side. The beauty of this is not lost on me, you have created amazing art with that argument! That's the kind of art that really resonates with me.

But zooming in on that scenario, I think the key is disclosure. If the person dating the AI girlfriend knows that it's an AI girlfriend, that doesn't float my boat but I know people who would actually prefer an AI girlfriend to a real one. Again, not for me, but I recognize that it is for some people.

Same with seeing a pretty picture on the screen. If it's being presented to me with deceit behind it, either a person claiming they snapped the photo or made the art digitally when it is actually just AI, then it does ruin the art for me. If it's disclosed though that it is made by AI, I can evaluate it on its merits. Just like in your table example above, I may appreciate the effort and personality behind a more flawed piece that was made by hand, but I also appreciate the precise lines and geometry of a machined output. The key is the honesty and disclosure behind who created it. I get a different value out of the handcrafted piece than I do the AI generated piece. One isn't necessarily better than the other, just different.

Where I do feel a little hesitant on the AI side, though is as you get at the capitalist destruction of art. Without a doubt, the middle level of artists will be hollowed out. I suspect there will always be a place for the traditional artist, but I do worry it will be diminished. On the flip side, I've been able to use AI to take photos of my pets or family, and reimagine them in interesting ways. I know it's not real, I know it's computer generated, and I'm not hanging those pictures on my wall. I simply do not get the same joy from seeing those pictures as I do the originals. I could be wrong here, but I feel like that is the heart of your point, and I think it's a good one.

philipallstar an hour ago | parent | prev [-]

I was speaking to an upholsterer yesterday and he was saying that using foam as stuffing is cheating.

azangru an hour ago | parent | prev | next [-]

> I feel like people don't care whether you used an AI to write your code as long as it works

Oh, some do; for sure they do. Some put a "no ai" badge on their sites; others add disclaimers to their repos if ai has been used to write the code. But I agree with you about the productivity/output. Developers who refrain from using AI are probably more interested in the very process of coding than in its output. They pride themselves on their craft and craftsmanship.

rezmason 2 minutes ago | parent [-]

We also typically value things that are not tied to productivity/output, like product quality/reliability, security, and our own agency.

I want to be free to read, write, run, and share code, now and in the future. Relying on centralized services to do it for me (by extracting knowledge from countless other people) is certainly not a resilient strategy.

maeln 2 hours ago | parent | prev | next [-]

> But I don't see AI getting real footing really ever in the creative world because people want authenticity there. It's why I think Suno, for example, is never really going to go anywhere.

Oh I bet it will go somewhere. There is already plenty of low-budget direct-to-dvd movie, cheap soap opera telenovelas, and elevator music used as background in public places. These don't care about quality, they were always about making the cheapest product possible that can generate revenue / be used as a backdrop. Gen AI is going to be a race to the bottom for this field.

But for "labour of love" art/media, they might have a place in the toolbox (to generate a texture, fill some unimportant background, etc), but full gen AI media won't cut it. Intention, direction, realization is what matter. And since most community are about those labour of love, it shouldn't be a surprise that most people who attend conferences are heavily against gen AI.

gruez 2 hours ago | parent | prev | next [-]

>It's quite indiscriminate in Software, for sure, I feel like people don't care whether you used an AI to write your code as long as it works.

Because it's hard to tell whether the app you're using is vibecoded or not. Is an app buggy because it was vibecoded? Or the developer just sucks?

Daedren 2 hours ago | parent | prev | next [-]

It's less about productivity and output (those are still desired in many art fields) but more about creativity and personality, more humane traits.

Not to say that coding doesn't have those two, but I'd argue developers have been caring less and less for it over the years. Their relationship with code has changed.

You can look at a comic and immediately identify the illustrator if you're well versed in the artists. Now would that still happen in 20 years if Gen AI became standard today? Will we keep getting new artists and new art styles? Or will their relationship with art become more like newer coders have with code?

I don't think it's an easy question to answer and no one likely has an answer.

pixl97 20 minutes ago | parent | next [-]

>Not to say that coding doesn't have those two, but I'd argue developers have been caring less and less for it over the years.

I think this is both hindsight bias and survivorship bias.

There has always been massive buckets of buggy shit code out there. Now, one thing we had in the past was very tight computing limitations that worked as a decent evolutionary death function. As computing resources grew, the selection function became less effective and we get to see these hulking crap monsters lumber around our CPUs.

cdrnsf an hour ago | parent | prev [-]

I can listen to music and recognize the artist or a singer’s voice. It doesn’t mean as much without that relationship. Depending on the style of music some of the charm is in production imperfections or sloppy playing that brings a distinctly human quality to it.

RobotToaster 9 minutes ago | parent | prev | next [-]

Art is mostly bought by wealthier people currently, they don't like the idea of proles having access to what they do, so requiring it to be organic gives them artificial exclusivity.

Similar to organic or "artisan" food.

nerdjon an hour ago | parent | prev | next [-]

> It's quite indiscriminate in Software, for sure, I feel like people don't care whether you used an AI to write your code as long as it works.

I don't think that is really the case.

We are seeing pushback on games developed using AI. Communities like /r/selfhosted is very much pushing back against AI slop code.

While right now it seems like for the most part the concern is from more technical people, we are seeing issues of vibe coded applications shipping bugs because the quality is poor (just look at the bugs shipped in Claude Code).

I think we will be getting to a point of people questioning the quality of the application they are using and whether or not a human was actually involved if bugs start shipping more often.

ronsor an hour ago | parent [-]

> We are seeing pushback on games developed using AI.

Yes, people whine but still buy the games, as long as they're fun. Expressed preference of "AI is always bad" vs revealed preference of "It's fine if the product is still good."

njhnjh an hour ago | parent | prev | next [-]

I prefer media created by AI to media created by humans. Society-scale machine creativity is far more engaging than a single human's personal vision.

o_m an hour ago | parent | prev | next [-]

This is nothing new: https://en.wikipedia.org/wiki/Kitsch

hrdwdmrbl an hour ago | parent | prev [-]

This is an IS statment, not an OUGHT statement: Artists are very high-status / high-prestige. As such, their work and livelihoods are more important and more deserving of protectionism.

pixl97 18 minutes ago | parent [-]

>As such, their work and livelihoods OUGHT to be more important and more deserving of protectionism.

FTFY.

shevy-java an hour ago | parent | prev | next [-]

I tried to read the article but a pop-up blocked me in the middle, demanding that I subscribe to a newsletter. I am not subscribed to any newsletter in general, but when the default setting of a webpage tries to force people into newsletter via pop-ups, then I'll simply perma-ban such websites rather than click on anything at all.

brk 36 minutes ago | parent | prev | next [-]

"Artists" are currently trying to create false scarcity, not totally unlike the DeBeers/diamonds false scarcity.

Historically, Artists have often had (mostly) uncredited assistants that handled a lot of the grunt work. This is particularly common, IME, for physical media artists that do large sculptures and similar pieces. "The Artist" will do the initial design, and then "artists" working under their direction will do a lot of cutting and welding, for example.

AI is upending a lot of this because it is letting more people become Artists in the sense of bringing a vision into reality via the use of various external helpers.

In the end all visual artists are just manipulating how photons hit our eyes, and there are lots of ways to make that happen pleasantly.

whateveracct 13 minutes ago | parent | prev | next [-]

AI feels like it's bringing the Matrix to the real world. Imagine you are in a space, and all the posters and text are AI-generated slop. They tickle your dopamine sensors and look good out of focus. But upon closer inspection, they are lacking a substance we didn't even know was there before. It's like living in a simulacrum of the real world. Instead of our energy being harvested, it's our attention.

DocTomoe an hour ago | parent | prev | next [-]

> According to Ortiz, the convention is a sacred place she didn’t want to see desecrated by AI.

Maybe tone down the religious framing of what is essentially a cashgrab show for the industry. Also: Does that AI ban apply to e.g. Disney in its entirety? Because if it does, it'll be a very small and pretty bleak Comic Con this year.

ronsor an hour ago | parent [-]

Anti-AI is a religious thing for many people.

GorbachevyChase 2 hours ago | parent | prev [-]

Comic production is already heavily machine assisted. I don’t really understand the FUD

basscomm an hour ago | parent | next [-]

Creating art, even via using something like Photoshop, is a skill that takes years of learning and practice to do well. Most people who appreciate art appreciate not only the art itself, but the time and skill that went into its creation.

When someone short-circuits the whole creative process by putting a prompt into a machine and having it spit out an art, there's nothing to appreciate.

wpietri an hour ago | parent | next [-]

And on top of those things, I'd add that good artists use that time to deepen the work and their understanding of the work.

If you're doing, say, factory work, you can just zone out. You do the same thing over and over, and you do it well enough, but your mind is somewhere else.

But somebody who's truly during art is present in the work as they're doing it. They're up to something. I think that's a big part of why the work of serious artists changes over time. It's an exploration.

In contrast, look at some kitch producer like Thomas Kinkade, Painter of Light™. He was clearly successful financially. But I'd argue that there is little more to it than "AI" "art".

For me appreciating art always involves reaching for an understanding of the artist and the humanity we share. An Ansel Adams print is lovely, but ultimately I end up thinking not just about the image or the landscape. I think about being in the landscape. About the process of getting that one perfect photo. About what drives a person to seek that and to go to such incredible lengths. About how Adams saw the world.

If I'm going to think hard about some GenAI output, I'm going to appreciate the technology that went into it. But there's no more to think about the prompter than there is about somebody picking out clip art.

DocTomoe an hour ago | parent | prev [-]

How to you estimate the 'time and skill' that went into the creation of a random piece of art? Is a portrait that took 50 hours to paint inherently more worthy than a virtually identical one that took 5 hours? Is the slower artist the better artist? Is a Bob Ross 'happy little trees, body of water, mountain in background'-image not artistically valuable because he does it in 20 minutes?

As for skill: I would argue that a random Banksy takes a lot less skill than the average Artemisia Gentileschi (admit it: you had to look her up). Yet, one is celebrated art, the other is virtually unknown and at best 'one among many baroque northern-Italian painters'.

Those are earnest questions, I want to understand the recently-recurring time-and-skill argument. What sort of people honestly look at a picture and ask 'yes, but how long did it take to make? How long had the artist to be trained for this?'

basscomm 8 minutes ago | parent | next [-]

> How to you estimate the 'time and skill' that went into the creation of a random piece of art?

You don't. Unless that's the kind of thing you're into, I guess.

> Is a portrait that took 50 hours to paint inherently more worthy than a virtually identical one that took 5 hours? Is the slower artist the better artist? Is a Bob Ross 'happy little trees, body of water, mountain in background'-image not artistically valuable because he does it in 20 minutes?

You can't quantify art that way. People work at different speeds. I can appreciate that something took some number of hours without knowing the precise number of hours.

> As for skill: I would argue that a random Banksy takes a lot less skill than the average Artemisia Gentileschi (admit it: you had to look her up). Yet, one is celebrated art, the other is virtually unknown and at best 'one among many baroque northern-Italian painters'.

Maybe, but I'm not qualified to make that comparison. Both are beyond my level of artistic ability (I've never studied art nor practiced much). I don't know why one thing or artist gets more popular than another while another who's just as talented (or maybe even moreso) languishes in obscurity. Skill is a factor, sure, but there's no formula that I'm aware of.

> What sort of people honestly look at a picture and ask 'yes, but how long did it take to make? How long had the artist to be trained for this?'

Maybe some people think of it that way. I don't know. I've never asked those questions about any art I consume. I just think something like, "wow, this looks nice, it must have taken a while" or "what would it take to make something like this, I wonder"

clowncubs 8 minutes ago | parent | prev | next [-]

My personal experience: As an artist throughout my life, whether it be drawing, painting, or sculpting, I have been asked again and again how long it took me to make a piece. It is probably the most common question I get when I interact with people over my art. My experience has shown me people value the effort and time it takes to make something beautiful and unique. I recently began attending events/cons to share my sculpting and it was eye opening. Not only did people frown on A.I. generated art at these events, but I had to broadcast that my sculpting was not 3D printed. Quite a few visitors to my table let me know they appreciated my work was handmade.

crashabr 29 minutes ago | parent | prev [-]

> one is celebrated art, the other is virtually unknown and at best 'one among many baroque northern-talian painters'.

Who claims that 'baroque northern italian painters' are not artists? If anything, an unknown painter is much closer to art with capital A than Banksy, in the traditional hierarchy. So this is a weird framing.

As for time, this is both time taken to create and time spent practicing to reach a certain level of artistry. A speed painter is still an artist, and they reached their speed not by using an AI shortcut but by spending long hours practicing.

The underlying question is how do we tie art and legitimacy: society has always tied both, which is why we have institutions tasked with assigning legitimacy (museums), a hierarchy of art forms where the longest lived are seen as superior (painting over photography), and artists gain prestige not from a single art piece, but from a consistent production of works that are tied together by a shared identity.

On the other hand, a lot of the "pro" AI art discourse I've seen often boiled down to attempts to disconnect art from legitimacy. That's a tough hill to climb.

pixl97 2 minutes ago | parent [-]

>society has always tied both,

Pretty strong statement, an as such needs a non-tautological proof. Rich people buying rare things as what society should consider art may not exactly fit that bill.

The thing is what is considered art at any particular time is very nebulous and quite often tied to what the rulers of a country would allow. Trying to say that modern institutions get to decide what art is and isn't is also going to cause definition problems. Does folk art not recognized by museums count at art. The said people who like it would say it does.

Does a person who spends a small amount of time creating something that others consider art, even though that's not what they do, nor will they do it again, have they actually made a piece of art?

Simply put trying to put these rules on the ethereal concept of art quickly devolves into pedantry that makes actual enemies in fields were factions say their ideas are the only true art, and other factions that attempt to destroy the concept altogether.

cdrnsf an hour ago | parent | prev [-]

There’s a significant difference between automating minor or menial tasks and trying to automate the creative or artistic process entirely.