| ▲ | secretsatan 5 hours ago | |||||||
Looks great by the way, i was wondering if there’s a file format for volumetric video captures | ||||||||
| ▲ | itishappy 2 hours ago | parent | next [-] | |||||||
https://developer.apple.com/av-foundation/ https://developer.apple.com/documentation/spatial/ Edit: As I'm digging, this seems to be focused on stereoscopic video as opposed to actual point clouds. It appears applications like cinematic mode use a monocular depth map, and their lidar outputs raw point cloud data. | ||||||||
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| ▲ | darhodester 2 hours ago | parent | prev | next [-] | |||||||
Some companies have a proprietary file format for compressed 4D Gaussian splatting. For example: https://www.gracia.ai and https://www.4dv.ai. Check this project, for example: https://zju3dv.github.io/freetimegs/ Unfortunately, these formats are currently closed behind cloud processing so adoption is a rather low. Before Gaussian splatting, textured mesh caches would be used for volumetric video (e.g. Alembic geometry). | ||||||||
| ▲ | secretsatan 3 hours ago | parent | prev [-] | |||||||
Recording pointclouds over time i guess i mean. I’m not going to pretend to understand video compression, but could it be possible to do the following movement aspect in 3d the same as 2d? | ||||||||