| ▲ | darhodester 2 hours ago | |
Some companies have a proprietary file format for compressed 4D Gaussian splatting. For example: https://www.gracia.ai and https://www.4dv.ai. Check this project, for example: https://zju3dv.github.io/freetimegs/ Unfortunately, these formats are currently closed behind cloud processing so adoption is a rather low. Before Gaussian splatting, textured mesh caches would be used for volumetric video (e.g. Alembic geometry). | ||