| ▲ | boringg 6 hours ago | ||||||||||||||||||||||
Counter argument is that is NVIDIA friendly to their supply chain? I have to think that maybe they are with their massive margins because they can be - their end buyer is currently willing to absorb costs at no expense. But I don't know, and that will change as their business changes. Your underlying statement implies that whoever is replacing apple is a better buyer which I don't think is necessarily true. | |||||||||||||||||||||||
| ▲ | philistine 4 hours ago | parent | next [-] | ||||||||||||||||||||||
Nvidia is famously a pain to work with. Apple vowed never to use their chips, Microsoft and Sony can't get them to make any GPU for their consoles. The only complete package integrator that manages to make a relationship work with Nvidia is Nintendo. | |||||||||||||||||||||||
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| ▲ | Y-bar 5 hours ago | parent | prev | next [-] | ||||||||||||||||||||||
> EVGA Terminates Relationship With Nvidia, Leaves GPU Business > According to Han, Nvidia has been difficult to work with for some time now. Like all other GPU board partners, EVGA is only told the price of new products when they're revealed to everyone on stage, making planning difficult when launches occur soon after. Nvidia also has tight control over the pricing of GPUs, limiting what partners can do to differentiate themselves in a competitive market. https://www.gamespot.com/articles/evga-terminates-relationsh... | |||||||||||||||||||||||
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| ▲ | marcosdumay 6 hours ago | parent | prev [-] | ||||||||||||||||||||||
If your customers are known to be antagonistic to business partners, the correct answer is to diversify them as much as you can, even at reasonable costs from anything else. That means deprioritizing your largest customer. | |||||||||||||||||||||||
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