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Joe_Boogz 2 hours ago

Until Linux has an alternative to anticheat, gaming on Windows is still king.

And until Linux implements similar abstractions in the Kernel akin to Filter Drivers in Windows, Linux will never have a proper anticheat.

haswell 2 hours ago | parent | next [-]

I think “king” may be overstating it somewhat. While it’s true that there are some big titles with anticheat that won’t work on Linux, there are quite a few major titles that work fine, and in practice I’ve been able to use Linux as a gaming system for awhile now without issue. I primarily play Overwatch, The Finals, ARC Raiders, Rocket League and Age of Empires.

I think the success of the Steam Deck has really helped the situation, and the titles that are broken because of anticheat are not important enough to me to keep a Windows system around.

kranke155 an hour ago | parent [-]

This is huge. I work in filmmaking and CG and a few apps still aren’t on Linux. I might just move anyway though. I’m so done with it.

mjevans 2 hours ago | parent | prev | next [-]

Linux has working EAC. Any software not working on Linux is a Policy decision by the seller, not lacking features on the buyer.

Oh and rootkit level EAC? Expect that to go away on Windows too when MS finally gets sick of Crowdstrike and that ilk causing self inflicted Denial of Service attacks on whole economic sectors.

hedora an hour ago | parent [-]

They can’t kick Crowdstrike out without permission from the EU.

It’s one of the bigger failures of antitrust enforcement I can think of

(I can think of much larger screw ups involving lack of antitrust enforcement, to be clear.)

bmandale 2 hours ago | parent | prev | next [-]

This is begging the question. Games on linux lack kernel anticheat because linux isn't very popular. Once linux is popular enough, then they will figure out a way to do anti cheat on it in a way that they consider acceptable. Valve already considers VAC good enough, because they want to support linux. Anti cheat on windows works the way it does because that's what's available on windows, on linux they'll figure out some other way.

drnick1 2 hours ago | parent | prev | next [-]

The anticheat needs to be server-side to be credible, i.e. the game should be designed to only provide the information that client needs for fair play. I know this isn't easy, but it should be the goal.

Dwedit 2 hours ago | parent [-]

Client still needs to know coordinates of opponents and other objects that could be in their view within the next 200ms, and once the client knows those, a cheating client can reveal opponent positions. You can't enforce that server side without adding huge mandatory lag to all clients.

wolvoleo an hour ago | parent | prev | next [-]

Not all gaming is multiplayer.

But I know what you mean. Another niche that really doesn't go well on Linux is VR.

wlesieutre 38 minutes ago | parent [-]

Steam Frame coming this year, I’m sure Valve is throwing money at the Linux VR situation

singpolyma3 2 hours ago | parent | prev | next [-]

Anticheat is sloppy engineering

myko 28 minutes ago | parent | prev [-]

> Until Linux has an alternative to anticheat, gaming on Windows is still king.

I'm glad none of the games that require this really appeal to me these days