| ▲ | drnick1 4 hours ago | |||||||
The anticheat needs to be server-side to be credible, i.e. the game should be designed to only provide the information that client needs for fair play. I know this isn't easy, but it should be the goal. | ||||||||
| ▲ | Dwedit 3 hours ago | parent [-] | |||||||
Client still needs to know coordinates of opponents and other objects that could be in their view within the next 200ms, and once the client knows those, a cheating client can reveal opponent positions. You can't enforce that server side without adding huge mandatory lag to all clients. | ||||||||
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