| ▲ | joha4270 12 hours ago | ||||||||||||||||||||||||||||||||||
Are there technical reasons to prefer GDScript over C#? GDScript is undoubtedly better integrated in the engine, but I would have expected C# compare more favorably in larger projects than the game jam sized projects I have made. | |||||||||||||||||||||||||||||||||||
| ▲ | et1337 6 hours ago | parent [-] | ||||||||||||||||||||||||||||||||||
Performance is one issue with C#: https://sampruden.github.io/posts/godot-is-not-the-new-unity... | |||||||||||||||||||||||||||||||||||
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