| ▲ | et1337 6 hours ago | |||||||||||||||||||||||||
Performance is one issue with C#: https://sampruden.github.io/posts/godot-is-not-the-new-unity... | ||||||||||||||||||||||||||
| ▲ | joha4270 5 hours ago | parent [-] | |||||||||||||||||||||||||
I don't see how this article could possibly support the argument that C# is slower than GDScript It compares several C# implementations of raycasts, never directly compares with GDScript, blames the C# performance on GDScript compatibility and has an strike-out'ed section advocating dropping of GDScript to improve C# performance! Meanwhile, Godot's official documentation[1] actually does explicitly compare C# and GDScript, unlike the the article which just blames GDScript for C#'s numbers, claiming that C# wins in raw compute while having higher overhead calling into the engine [1]: https://docs.godotengine.org/en/stable/about/faq.html#doc-fa... | ||||||||||||||||||||||||||
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