|
| ▲ | voxelghost 5 hours ago | parent | next [-] |
| Author answered below, but dithering techniques like these were common on old computers like the C64 and others, due to the limited ammount of graphics colors available ( 16 colors on C64 if I remember correctly), plus there were usually limitations on how many colors you could use within one 8x8 block , commonly 2 - 1 foreground , and one background color. C64 had a multicolor mode with 1 background, and 3 forground color. But that was still just 4 colors (out of 16 available ) usuable for each 8x8 character block. However switching to multicolor mode took you from high resolution ( 200x320 px) to low res ( 200x160 px) - and yes thats for the entire screen (25 x 40 chars) |
|
| ▲ | zahlman 6 hours ago | parent | prev | next [-] |
| Originally, sort of. But also to work around limitations in GIF (which is palette-based; but see https://en.wikipedia.org/wiki/GIF#True_color) and because people didn't always have true-colour monitors (or ran the monitor in a different mode due to VRAM restrictions) anyway. In today's context, more for the aesthetic, presumably. |
| |
| ▲ | c0de517e 5 hours ago | parent [-] | | Author - yes, it's "aesthetic", albeit not my best work and I might revert that decision at some point. Was inspired by lowtechmagazine but they did a much much better job. I do care about the blog being snappy and working also on very low-end, vintage hardware though, so that also somewhat achieves that goal. | | |
|
|
| ▲ | zzzeek 3 hours ago | parent | prev [-] |
| it seems obvious for nostalgic reasons |