| ▲ | tobyjsullivan 3 days ago | ||||||||||||||||||||||
> agree with authors, every game older than 10 years, and that is not in active development, should be made open source so that community Note that GTA V is now 12 years old and still sells ~20M copies per year. So that’s going to be a tough sell in some cases. You could argue it’s still actively developed, particularly due to online, so fair enough. But that’s also sort of true for Vice City. They’ve released mobile version (playable on Netflix) over the past few years at least. Nevertheless, I’d be thrilled if that was a standard practice. | |||||||||||||||||||||||
| ▲ | ASalazarMX 3 days ago | parent | next [-] | ||||||||||||||||||||||
Fallout 4 is ten years old and just recently was sold again as a remake, basically a small update with pre-included mods. Skyrim is 14 years old and I'm sure it will be resold at least one more time before TES VI is released. Moddable games are like prescription pills that add one ingredient to a patent-expired recipe, to repatent it as new. | |||||||||||||||||||||||
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| ▲ | hiccuphippo 3 days ago | parent | prev | next [-] | ||||||||||||||||||||||
I'd extend it to all copyright but instead of "active development" make it a nominal fee every 10 years, so anyone that doesn't mind their work becoming public domain 10, 20, 30, etc years later can easily let it go. | |||||||||||||||||||||||
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| ▲ | integralid 3 days ago | parent | prev [-] | ||||||||||||||||||||||
>Nevertheless, I’d be thrilled if that was a standard practice. Or we could shorten copyright to something reasonable, like 15 years after release. | |||||||||||||||||||||||