| ▲ | ge96 3 days ago | |||||||
> It maximizes immersion without obstructing whisker space hehe very important although... if the walls moved and touched the whiskers in conjunction with the game could be something | ||||||||
| ▲ | chickenhun 3 days ago | parent [-] | |||||||
yeah good point! we actually have air puffs for that. we extracted from DOOM when a wall is hit in-game. when that happens, the corresponding side puff activates. | ||||||||
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