| ▲ | braiamp 4 days ago | ||||||||||||||||||||||||||||||||||
It didn't. They downloaded 43 GB instead of 152 GB, according to SteamDB: https://steamdb.info/app/553850/depots/ Now it is 20 GB => 21 GB. Steam is pretty good at deduplicating data in transit from their servers. They are not idiots that will let developers/publishers eat their downstream connection with duplicated data. https://partner.steamgames.com/doc/sdk/uploading#AppStructur... | |||||||||||||||||||||||||||||||||||
| ▲ | myself248 4 days ago | parent [-] | ||||||||||||||||||||||||||||||||||
Furthermore, this raises the possibility of a "de-debloater" that HDD users could run, which would duplicate the data into its loading-optimized form, if they decided they wanted to spend the space on it. (And a "de-de-debloater" to recover the space when they're not actively playing the game...) The whole industry could benefit from this. | |||||||||||||||||||||||||||||||||||
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