| ▲ | myself248 4 days ago | |||||||||||||||||||||||||
Furthermore, this raises the possibility of a "de-debloater" that HDD users could run, which would duplicate the data into its loading-optimized form, if they decided they wanted to spend the space on it. (And a "de-de-debloater" to recover the space when they're not actively playing the game...) The whole industry could benefit from this. | ||||||||||||||||||||||||||
| ▲ | nomel 4 days ago | parent [-] | |||||||||||||||||||||||||
> to recover the space when they're not actively playing the game This would defeat the purpose. The goal of the duplication is to place the related data physically close, on the disk. Hard links, removing then replacing, etc, wouldn't preserve the physical spacing of the data, meaning the terrible slow read head has to physically sweep around more. I think the sane approach would be to have a HDD/SDD switch for the file lookups, with all the references pointing to the same file, for SDD. | ||||||||||||||||||||||||||
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