| ▲ | Ivan Sutherland Sketchpad Demo 1963 [video](youtube.com) | ||||||||||||||||||||||||||||
| 82 points by fs_software 4 days ago | 9 comments | |||||||||||||||||||||||||||||
| ▲ | leoc 2 hours ago | parent | next [-] | ||||||||||||||||||||||||||||
The first demonstrator here is Timothy E. Johnson, not Ivan Sutherland. Johnson did the "Sketchpad III" work extending Sketchpad into 3D which is demonstrated from 11:30 https://www.youtube.com/watch?v=6orsmFndx_o&t=690s . Then Larry Roberts appears to demonstrate his own work on hidden-line removal, which is shown from 14:42 https://youtu.be/6orsmFndx_o?t=882 . See https://tx-2.github.io/videos#sketchpad for more video, including appearances by Sutherland himself. https://tx-2.github.io/ is an active effort to get Sketchpad running again on a new TX-2 emulator. | |||||||||||||||||||||||||||||
| ▲ | Animats 7 hours ago | parent | prev | next [-] | ||||||||||||||||||||||||||||
Sutherland figured out how graphic interaction ought to work, with the computer recognizing near points and connecting them. What we now call "snap". He had the key idea of CAD - you can draw with more accuracy if the computer helps. That demo is running on the MIT TX-0, a transistorized version of Whirlwind and the predecessor of the PDP-1. It was somewhat obsolete at that point, so projects like this could get time on it. | |||||||||||||||||||||||||||||
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| ▲ | gaigalas 5 hours ago | parent | prev | next [-] | ||||||||||||||||||||||||||||
Super excited about this kind of stuff. Sutherland, mother of all demos, Bret Victor, live fish, etc. However, going this route for real likely means multi-decade research and iteration. Demos are quick to make. Generalizing and turning it into real reliable software seems tremendously hard, and beyond just a shift in mindset. Fortunatelly, we now have vibe coding, so anyone can experience first-hand the frustration of trying to just shift your mindset and immediately reaching a metric ton of limitations in the very first iterations. It's a humbling experience that I recommend to anyone (go ahead and change the world with precision UI, just try it). | |||||||||||||||||||||||||||||
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| ▲ | victorbuilds 4 hours ago | parent | prev [-] | ||||||||||||||||||||||||||||
At 5:38 he describes "gravity fields" that snap your cursor to lines and endpoints - letting you "be sloppy while drawing and get a precision drawing at the same time." Every design tool today (Figma, Illustrator, CAD) still uses this exact UX pattern. Sutherland nailed it 62 years ago with a light pen and an oscilloscope. | |||||||||||||||||||||||||||||