Remix.run Logo
RobotToaster an hour ago

Linux is resistant to rootkits, which is what these things are, and allows you to remove them, yes.

The correct solution is to verify everything server side, or actually have humans watch replays and ban cheaters, but both of those would reduce profits, so will obviously never happen.

SkiFire13 7 minutes ago | parent | next [-]

CSGO has actual humans watch replays to determine whether people were cheating, it's called overwatch. As can be seen, it doesn't actually stop cheating, at most it ensures that blatant ones are banned after the fact already happened.

lan321 an hour ago | parent | prev [-]

IMO the real solution is back in community servers and votekicking.. It works on old games with no anticheat measures..

Maybe add some blatant detection for people teleporting and doing other absolutely impossible things serverside, but I don't understand why my team has to ruin their 'reputation' teamkilling a cheater so he doesn't ruin the game completely in most current games when the anticheat only catches free, old cheats. Just let people votekick and find someone else in the matchmaking queue who's willing to join halfway through.. Once votekicked enough times you can escalate to the AI (always indians) for automated (manual) review.

Also, you don't even have to ban cheaters. Just isolate them to play with each other. Some might find it fun and keep away from the normal players.

Edit: The 'issue' with community server manual review and votekick is you can be kicked for being cracked or garbage at the game legitimately, but TBH at this point you're ruining the fun of everyone else, so you should probably get in another server/match.. Also that premades can have majority, but that's easily solved by reducing their vote weight.

Hikikomori 40 minutes ago | parent [-]

I mean not really, as someone that had been votekicked from many games. Servers with admins does solve this, but has it's drawbacks. But you also cannot have the matchmaking type of game that are popular today.

Back in MW2 if you were the host you could kick players from your game using a cli tool that adjusted firewall rules.

lan321 26 minutes ago | parent [-]

For lobbied ones votekick is great as long as you remove majority vote from premades. So in a 5v5, a 3 man premade isn't able to kick any of the 2 randoms alone.

I remember the misuse of it but it was better than having your only option be teamkilling, which is now punished in all games via reputation systems.

The only thing I don't see this as a solution for are games like Planetside, with massive lobbies. I know they used to have automated detection and manual review by admins teleporting and flying around, usually invisible to sus players. Once we found a bug and got inside the map able to shoot through the ground and in like 15 minutes an admin came, asked us how we got in there and to get out nicely, before he gets us out forcefully :D