|
| ▲ | A_D_E_P_T 5 hours ago | parent | next [-] |
| Yeah, I tried playing it with my son, but I've never quite understood what you're supposed to do. I grew up on RPGs and adventure games where you usually had an objective out there in the world. In comparison, Minecraft is extremely solipsistic; there are no structures in the world to meaningfully interact with, and it seems one is supposed to simply treat the world as a sort of Lego set. |
| |
| ▲ | cess11 4 hours ago | parent [-] | | You're supposed to build a place to live and sleep, and then you find some magma and water and create a portal to a less friendly place. Eventually you find the bad dragon and murder it. | | |
| ▲ | immibis an hour ago | parent [-] | | That was added to the game after its creator got cynical about it. He said it needed an ending to justify being 1.0, then he sold it to Microsoft because he hated being popular and wanted the game destroyed, as well as money. The actual goal of Minecraft should be whatever it was in Alpha 1.1.2_01. |
|
|
|
| ▲ | black_knight 3 hours ago | parent | prev | next [-] |
| There are several ways of enjoying Minecraft. I play it a lot with my kids (5 and 10) at the moment. They love creative mode, spawning mobs and just building strange houses. When I played with my friends, sibling snd parents, it was all about survival mode everyone would create their own huge buildings and connect up via railway, visit each other and make fun stuff. Then there was the whole red stone rabbit hole… |
|
| ▲ | mghackerlady 5 hours ago | parent | prev [-] |
| It's a cultural thing. The learning curve has always been bad but it was bypassed by the initial cultural penetration of people playing it on youtube and now the learning curve is a thing learnt through prior knowledge instead of trial and error |