| ▲ | shadowgovt 6 hours ago | |
Most videogame cutscenes (well, for AAA games; I'm going to ignore the wide, worthy, and growing ecosystem of "I had an idea and made it in Unity with purchased assets") use bespoke model and texture assets, motion-capture human animation, and voice acting. None of that is what an Xtranormal auto-puppet show is about. | ||
| ▲ | hbn 5 hours ago | parent [-] | |
Motion capture in bigger budget games only started to become common around the Xbox 360/PS3 generation. Go back to prior generations and it was a lot of "2 models facing each other and their mouths wiggle up and down while audio files play" Pretty much exactly what you see in that video. | ||