| ▲ | OsrsNeedsf2P an hour ago | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
As an ex-Unity dev, it's clear Unreal crushes Unity on the "AAA" vibe side, and Godot marches forward on the "indie" vibe side. The writing was on the wall - I personally switched to Godot and couldn't be happier. Tools have new versions before being deprecated, bugs get fixed (and fast!), and there's no looming threat of Unity coming down and squeezing more money out of our products | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ▲ | lambdaone an hour ago | parent [-] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Unity is absolutely being squeezed between the two. I can't really see how it can compete with Godot at the low end; it's hard to compete with free, and most of the goodness in low end games is the gameplay logic, not graphics or animation. And Godot can only get better; look at how Blender ate the CGI tools market. This leaves Unity having to either compete with Unreal at the high end - a very high bar - or somehow finding a new business model. The switcheroo they tried to pull on their customer base can best be viewed in that light. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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