Remix.run Logo
pkulak 3 hours ago

I'd love to see a world were game devs program to a subset of Win32 that's known to run great on Linux and Windows. Then MSFT can be as hostile as they like, but no one will use it if it means abandoning the (in my fantasy) 10% of Linux gamers.

cyberrock 9 minutes ago | parent | next [-]

That's basically already happening with Unity and Unreal's domination of the game engines. They seem dominate 80% of new titles and 60% of sales on Steam [1], so WINE/Valve can just focus on them. Most incompatible titles I come across are rolling their own engine.

[1] PDF: https://app.sensortower.com/vgi/assets/reports/The_Big_Game_...

ehnto 2 hours ago | parent | prev | next [-]

I am seeing that number increasing soon with The SteamDeck and SteamMachine (and clones/home builds). Even the VR headset although niche, is linux.

The support in this space from Valve has been amazing, I can almost forgive them for not releasing Half Life 3. Almost.

bryanlarsen 2 hours ago | parent | prev [-]

I believe it's already happening to a minor degree. There is value in getting that "steam deck certified" badge on your store, so devs will tweak their game to get it, if it isn't a big lift.