| ▲ | MichaelEstes 3 hours ago | |||||||
That is not a very big studio or very big production, Blender falls over in the pipeline department. It’s a constantly changing API that doesn’t allow for the extensibility needed to get a major project out the door, just the fact that only a Python API is provided is enough for most people who have worked on massive scenes with massive amounts of data to consider it a non starter. | ||||||||
| ▲ | wlesieutre 2 hours ago | parent | next [-] | |||||||
I'm sure "major project" is a subjective label, but Flow made headlines earlier this year with an Academy Award (Best Animated Feature) and Golden Globe (Best Animated Feature Film) https://www.youtube.com/watch?v=ZgZccxuj2RY https://www.blender.org/user-stories/making-flow-an-intervie... | ||||||||
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| ▲ | _bent 2 hours ago | parent | prev | next [-] | |||||||
Not disagreeing that usage in large productions is something that Blender isn't really designed for, but I don't think that it's for a lack of Python API features (if a studio wants something specific it could just maintain an internal fork) or the ever changing Python API surface (the versions aren't upgraded during a production anyways) | ||||||||
| ▲ | mixmastamyk 2 hours ago | parent | prev [-] | |||||||
VFX studios have been using Python APIs for twenty+ years, backed by C. They were one of the first industries to use it. That's where I learned it, around the turn of the century. | ||||||||