| ▲ | throwaway290 4 hours ago | ||||||||||||||||||||||||||||
why ACES and not something like P3? | |||||||||||||||||||||||||||||
| ▲ | 1220512064 4 hours ago | parent [-] | ||||||||||||||||||||||||||||
Display P3 (distinct from cinema display P3, because names are hard ig) is used as a render target color space. ACES (and its internal color spaces) are designed as working spaces. If you make a color space for a display, the intent is that you can (eventually) get a display which can display all those colors. However, given the shape of the human color gamut, you can't choose three color primaries which form a triangle which precisely contain the human color gamut. With a display color space, you want to pick primaries which live inside the gamut; else you'd be wasting your display on colors that people can't see. For a working space, you want to pick primaries which contain the entire human color gamut, including some colors people can't see (since it can be helpful when rendering to avoid clipping). Beyond that, ACES isn't just one color space; it's several. ACEScg, for example, uses a linear transfer function, and is useful for rendering applications. A colorist would likely transform ACEScg colors into ACEScc (or something of that ilk) so that the response curves of their coloring tools are closer to what they're used it (i.e. they have a logarithmic response similar to old-fashioned analogue telecine machines). | |||||||||||||||||||||||||||||
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