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How I wrote the fastest Blender exporter and so could you!(lotusspring.substack.com)
5 points by tahatorabpour 12 hours ago | 2 comments
klaussilveira 10 hours ago | parent | next [-]

Been waiting for this post since I saw your tweet on it, Taha. Really impressive work. I'm currently working on a similar setup for U3D, so we can ditch the editor and focus on the engine itself.

It's a shame Blender doesn't support C++ plugins natively, without having to do a custom build.

DustinEchoes 11 hours ago | parent | prev [-]

Are there any good articles about setting up blender to use as a level editor for your game?