| ▲ | zeroq 5 hours ago | ||||||||||||||||||||||||||||||||||||||||
I'll share a childhood story as well. Somewhere between '93 and '95 my father took me abroad to Germany and we visited a gaming venue. It was packed with typical arcade machines, games where you sit in a cart holding a pistol and you shoot things on the screen while cart was moving all over the place simulating bumpy ride, etc. But the highlight was a full 3D experience shooter. You got yourself into a tiny ring, 3D headset and a single puck hold in hand. Rotate the puck and you move. Push the button and you shoot. Look around with your head. Most memorable part - you could duck to avoid shots! Game itself, as I remember it, was full wireframe, akin to Q3DM17 (the longest yard) minus jump pads, but the layout was kind of similar. Player was holding a dart gun - you had a single shot and you had to wait until the projectile decayed or connected with other player. I'm not entirely sure if the game was multiplayer or not. I often come back to that memory because shortly after within that time frame my father took me to a computer fair where I had the opportunity to play doom/hexen with VFX1 (or whatever it was called) and it was supposed to revolutionize the world the way AI is suppose to do it now. Then there was a P5 glove with jaw dropping demo videos of endless possibilities of 3D modelling with your hands, navigating a mech like you were actually inside, etc. It never came. | |||||||||||||||||||||||||||||||||||||||||
| ▲ | somenameforme an hour ago | parent | next [-] | ||||||||||||||||||||||||||||||||||||||||
That sounds like you're describing dactyl nightmare. [1] I played a version where you were attacking pterodactyls instead of other players, but it was more or less identical. That experience is what led me to believe that VR would eventually take over. I still, more or less, believe it even though it's yet to happen. I think the big barrier remains price and experiences that are focusing more on visual fidelity over gameplay. An even bigger problem with high end visual fidelity tends to result in motion sickness and other side effects in a substantial chunk of people. But I'm sticking to my guns there - one day VR will win. | |||||||||||||||||||||||||||||||||||||||||
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| ▲ | m463 4 hours ago | parent | prev | next [-] | ||||||||||||||||||||||||||||||||||||||||
Maybe something like this? https://en.wikipedia.org/wiki/Virtuality_(product) I think I played with the 1000CS or similar in a bar or arcade at some point in early 90's | |||||||||||||||||||||||||||||||||||||||||
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| ▲ | amypetrik8 3 hours ago | parent | prev [-] | ||||||||||||||||||||||||||||||||||||||||
I'll share a childhood story as well. I worked with a number of peer children with laudable parents. There was Jimmy, whose father ran a used car dealership and had a lot of sway, often threatening people with his father's ownership of that dealership. There was Steve, whose father gave him early access to a user-agent LLM known as "Microsoft Bob". There was Stephano who had SGI's 4D Chartreuse hardware, never publically released. Oh how they would brag and gloat, one up one another. Inevitably there would be a pause, and a lull, and they all would knowingly turn there heads to me -- "My dad.. My dad works for Nintendo". Oh the jealousy. I knew everything, seeing as my dad worked for Nintendo. The next President. Tomorrow's stock market prices. Whether next winter would be mild or severe. They looked to me. "Did you know I can play Donkey Kong - no - a new one with SGI rendered graphics by square". "Oh virtual reality - yea I have the successor to the game boy, it's virtual reality LOL good luck with the SGI crap". It was great. The one time in my life I felt seen, I felt valued. Truly a blessing. Currently my vocation is cleaning the leavings from proctoscopic examinations. | |||||||||||||||||||||||||||||||||||||||||