| ▲ | m463 5 hours ago | ||||||||||||||||||||||||||||||||||||||||
Maybe something like this? https://en.wikipedia.org/wiki/Virtuality_(product) I think I played with the 1000CS or similar in a bar or arcade at some point in early 90's | |||||||||||||||||||||||||||||||||||||||||
| ▲ | zeroq 5 hours ago | parent [-] | ||||||||||||||||||||||||||||||||||||||||
Yes! The booth depicted on the 1000CS image looks exactly how I recall it, and the screenshot looks very similar to how I remember the game (minus dragon, and mine was fully wireframe), but the map layout looks very similar. It has this Q3DM17 vibe I was talking about. Isn't this crazy, that we had this tech in ~'91 and it's still not just there yet? On similar note - around that time, mid 90s, my father also took my to CEBIT. One building was almost fully occupied by Intel or IBM and they had different sections dedicated to all sorts of cool stuff. One of I won't forget was straight out of Minority Report, only many years earlier. They had a whole section dedicated to showcasing a "smart watch". Imagine Casio G-Shock but with Linux. You could navigate options by twisting your wrist (up or down the menu) and you would press the screen or button to select an option. They had different scenarios built in form of an amusement park - from restaurant where you would walk in with your watch - it would talk to the relay at the door and download menu for you just so you could twist your wrist to select your meal and order it without a human interaction and... leave without interaction as well, because the relay at the door would charge you based on your prior selection. Or - and that was straight out of Minority Report - a scenario of an airport, where you would disembark at your location and walk past a big screen that would talk to your watch and display travel information for you, prompting question if you'd like to order a taxi to your destination, based on your data. | |||||||||||||||||||||||||||||||||||||||||
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