| ▲ | teroshan 14 hours ago |
| https://store.steampowered.com/sale/steamframe [1] > Steam Frame is a PC, and runs SteamOS powered by a Snapdragon® 8 Series Processor. With 16GB of RAM, Steam Frame supports stand-alone play on a growing number of both VR and non-VR games without needing to stream from your PC. So Steam + Proton works on aarch64? Is this something already available/supported, or is this an announcement? [1] Steam Frame, which is the VR Headset releasing alongside the Steam Machine. Dedicated discussion here https://news.ycombinator.com/item?id=45903325 |
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| ▲ | jsheard 14 hours ago | parent | next [-] |
| Valve has been quietly working on integrating the FEX x86 emulator into Proton for a while, and it's official now. https://www.tomshardware.com/peripherals/gaming-headsets/han... |
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| ▲ | radialstub 13 hours ago | parent | next [-] | | I believe this work is a continuation of the work the asahi linux people did to get games working on M-series macs. It seems Alyssa Rosenzweig works at valve as a contractor. Super cool work. Some seriously talented folks. | | |
| ▲ | LeonM 13 hours ago | parent [-] | | Alyssa works for Intel now, so I doubt she'll be doing much contract work for Valve anymore... | | |
| ▲ | embedding-shape 13 hours ago | parent | next [-] | | What a jump, I'd be curious to hear first why anyone would prefer Intel above pretty much anything else, but also secondly how the actual experience difference between the two after working at both, must be a very strong contrast between them. | | |
| ▲ | trenchpilgrim 7 hours ago | parent | next [-] | | On her website it says she is working on GPU drivers there - I wouldn't be surprised if that's something she greatly enjoys and Intel gave her then opportunity to work on official, production shipping drivers instead of reverse engineered third party drivers. | |
| ▲ | neilv 11 hours ago | parent | prev | next [-] | | If I were Intel, this sounds like a great person to give an R&D skunkworks dream job. Potential lottery ticket win, they are available for consulting internally anywhere that can add value, and they're not working for anyone else. | |
| ▲ | whizzter 11 hours ago | parent | prev | next [-] | | Maybe she was given a huge signing bonus to avoid her working on making X86 irrelevant? Combined with perhaps some interesting project to work on for real. | |
| ▲ | forgotoldacc 2 hours ago | parent | prev | next [-] | | I imagine there's also some challenging work that would be fun to dig into. Being the person who can clean up Intel's problems would be quite a reputation to have. | |
| ▲ | ikety 12 hours ago | parent | prev | next [-] | | I'm sure most would stay at valve if they could. The just do so much contract work, and I'm sure a stable job at intel is better pay, benefits and stability. | |
| ▲ | bigyabai 12 hours ago | parent | prev | next [-] | | Would it shock you to hear that many/most engineers don't pick an employer based on brand reputation? | | |
| ▲ | collingreen 3 hours ago | parent [-] | | Would it shock you to hear that famous engineers with their own personal brand power have different opportunities and motivations than many/most engineers? | | |
| ▲ | vasco an hour ago | parent [-] | | Their point is even made stronger by your comment. Engineers of this type don't experience megacorps like regular engineers. They usually have a non-standard setup and more leeway and less bureaucracy overhead. Which means brand isn't the biggest thing, the specific projects and end user impact are. |
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| ▲ | KerrAvon 12 hours ago | parent | prev [-] | | usually a combination of money/benefits/locale is the answer to this question |
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| ▲ | gregorvand 2 hours ago | parent | prev | next [-] | | write up on that here: https://rosenzweig.io/blog/asahi-gpu-part-n.html | |
| ▲ | 41 minutes ago | parent | prev [-] | | [deleted] |
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| ▲ | Yokolos 13 hours ago | parent | prev | next [-] | | https://github.com/ValveSoftware/Proton/issues/1493 This is fun, just found this issue from 2018 which was closed with this comment: > Hello @setsunati, this is not a realistic objective for Proton. As @rkfg, mentions wine for ARM does not magically make x86 based games work on ARM cpus. > Even if Steam were brought to ARM, and an x86 emulation layer was run underneath wine, the amount of games that could run fast and without hitting video driver quirks is small enough not to entertain this idea any time in the near future. It's mentioned in this issue https://github.com/ValveSoftware/Proton/issues/8136 which was closed Oct 2024 with this comment by kisak-valve: > Hello @Theleafir1, similar to #1493, this is not a realistic objective for Proton any time in the near future. | | |
| ▲ | baq 13 hours ago | parent [-] | | Finally some clarification on what valve time actually is. | | |
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| ▲ | teroshan 14 hours ago | parent | prev | next [-] | | Valve deciding to support Arm-based gaming is HUGE news | |
| ▲ | pdpi 12 hours ago | parent | prev | next [-] | | Have to wonder if there is a world where Proton comes to macOS. | | |
| ▲ | jsheard 12 hours ago | parent | next [-] | | Pretty unlikely as long as Apple refuses to support Vulkan. Even if they did, the whole Proton project is about Valve controlling their own destiny rather than being chained to someone else's platform, and Apple is just another Microsoft in that regard. | | |
| ▲ | GeekyBear 12 hours ago | parent | next [-] | | > Pretty unlikely as long as Apple refuses to support Vulkan. You would only translate into Vulcan when running on an OS that uses Vulcan as the native graphics API. On a Mac, Wine translates directly into Metal. | | |
| ▲ | jsheard 11 hours ago | parent [-] | | Valve could implement a separate Metal backend for Proton, what I'm saying is they probably wouldn't want to spend their resources on that. | | |
| ▲ | derefr 10 hours ago | parent | next [-] | | Couldn't Apple spend their resources on that? Proton is open-source, and Apple's the one with the incentive to have more "prestige" AAA game devs to parade around during keynotes. | | |
| ▲ | jsheard 10 hours ago | parent | next [-] | | Apple could but they're not interested in non-native games, they want native ports or nothing. As I discussed a few posts over, Apple went to the trouble of developing a DirectX compatibility layer, but then told game developers they're not allowed to use it for anything besides evaluating whether their game would run well enough on Mac hardware. If they go ahead with a port then Apple still expects them to do it all the hard way. It's textbook "perfect is the enemy of good" because yeah, compatibility layers have overhead, native is better, but if you insist on native everything but can't get devs on board then you just end up with no games. | | |
| ▲ | happymellon an hour ago | parent | next [-] | | > compatibility layers have overhead Also, how could Apple kill the old software that is better than the new, if it doesn't control the emulation? This way they don't have to even have 10% of the features to force you to buy again. cough /final cut/ cough | |
| ▲ | Cloudef an hour ago | parent | prev [-] | | Target apple and in 5 years your binary wont work anymore anyways |
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| ▲ | pjmlp 39 minutes ago | parent | prev | next [-] | | Apple already has their own way, and they rather have studios rewrite the games. https://developer.apple.com/games/game-porting-toolkit/ | |
| ▲ | tick_tock_tick 9 hours ago | parent | prev | next [-] | | Apple could but Apple would rather die they allow something to work cross platform. | | |
| ▲ | davely 6 hours ago | parent [-] | | I think they are also absolutely addicted to cruddy pay to win mobile games and they don’t want to give up that sweet drip feed of IAP that they get a 30% cut of… which is substantial. For funsies, try searching App Store apps and find a way to filter out results for apps with IAP. Nope! (Source: me, who spent time at a mobile gaming company as we figured out how to continuously optimize our funnels so that some rich dudes in Qatar could continue to spend $40K a month on useless cosmetics.) | | |
| ▲ | thirdsun an hour ago | parent [-] | | I think that filter is called Apple Arcade but of course it's not free. |
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| ▲ | thefz an hour ago | parent | prev [-] | | Nope because they could not gouge developes with pricy tools, steep registration fees and cutthroat slice of their sales on Apple's app market. |
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| ▲ | samtheprogram 11 hours ago | parent | prev | next [-] | | That's because D3DMetal already exists. Games run like they did on Proton ~4-5 years ago, some games better. I mostly no longer boot my Linux machine anymore to play games. The anticheat story is probably not as good but I don't play any AAA games, so I wouldn't know. | | |
| ▲ | jsheard 11 hours ago | parent | next [-] | | That's great as long as it works, but D3DMetal is a proprietary, closed-source Apple library so you can and probably will get rug-pulled by Apple neglecting or deprecating it as their priorities change. They've only ever positioned it as an "evaluation environment" for developers to estimate how their game will run before going ahead with a native Mac port, not as something for end-users to play Windows games with, so if developers don't bite then they'll have no reason to keep working on it. | | |
| ▲ | GeekyBear 11 hours ago | parent [-] | | Proton is a downstream fork of Wine, and upstream Wine already directly supports playing Windows games on Mac using D3DMetal. You don't need Proton's Wine fork when you can just use Wine. | | |
| ▲ | pdpi 9 hours ago | parent | next [-] | | Right now, the user experience with Crossover is that you have to manage the whole thing of installing Windows Steam in a Wine bottle, then installing games within that second Steam installation, then dealing with the fact that Steam doesn't seem to like having two instances running on the same computer (my native Steam loses connectivity every time I start the Crossover instance). Wanting Proton on Mac isn't about that specific fork of Wine, it's shorthand for wanting the user experience that Valve gives you on Linux. | |
| ▲ | samtheprogram 9 hours ago | parent | prev [-] | | That doesn't change the fact that D3DMetal is closed-source. Wine just links to it. There's also DXMT which is open-source, but doesn't support DX12. |
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| ▲ | 11 hours ago | parent | prev | next [-] | | [deleted] | |
| ▲ | GeekyBear 11 hours ago | parent | prev [-] | | > Games run like they did on Proton ~4-5 years ago, some games better. Proton previously only worked on x86, so there was not the additional overhead of x86 to ARM translation. Proton on ARM will have the same performance constraints as Wine on ARM Macs. |
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| ▲ | alessandroberna 9 hours ago | parent | prev [-] | | They could also use MoltenVK |
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| ▲ | sgentle 5 hours ago | parent | prev | next [-] | | DXMT has been advancing very quickly: https://github.com/3Shain/dxmt | |
| ▲ | miohtama 11 hours ago | parent | prev | next [-] | | Wouldn't it be Apple's benefit to get more gaming on MacOS? Their goals might align with Steam. Apple's native gaming story has been similar failure as their AI and Siri ventures. Time to fix it. | | |
| ▲ | WhyNotHugo 10 hours ago | parent [-] | | Valve seems to break free form depending on someone else’s walled garden. Apple seeks to builds its own walled garden. Their interests do not align. Apple doesn’t want portable software on their platform, they want exclusive software. | | |
| ▲ | evilduck 3 hours ago | parent [-] | | Hard to swallow. Every day I sit down at a Mac for work and proceed to launch VS Code, Zed, Outlook, DBeaver, Excel, Teams, LogSeq, Syncthing, Chrome, Firefox, LM Studio and Docker. I prefer MacOS but basically all of my application workflow exists for Windows verbatim and if using browser versions of the MS apps, on Linux too. | | |
| ▲ | andriesm 18 minutes ago | parent [-] | | Same! I main macos, love the hardware, but I keep a very close eye on Linux (asahi, omarchy etc) in case Apple gets any more toxic, and I am forced to jump ship to something else, and that something else won't be windoze. The last straw with MacOS was when my US bank cards expired, I could no longer update apps I already paid for, I could no longer install apps I already paid for. Everything was held hostage, could not install FREE apps via the appstore on macos or on ipad. That day my eyes opened to what Apple has become. You simply cannot trust Apple with your computing future. They're a fashion company now. |
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| ▲ | pdpi 12 hours ago | parent | prev | next [-] | | True, forgot about that. That said, Apple does have D3DMetal. A man can dream that they eventually opensource that. | |
| ▲ | easyThrowaway 10 hours ago | parent | prev [-] | | I mean, theoretically they could backport the D3DMetal wine driver from the Game Porting Toolkit. Also I remember there was some early preliminary work done on stock wine a few years ago. Honestly right now there is so much overlapping between all the wine "flavors" and forks available (Stock wine, Crossover, Proton/Proton-GE/Wine-GE, Game Porting Toolkit, winevdm, probably a few more I'm forgetting right now) I'm not entirely sure how many features have been independently implemented already multiple times. |
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| ▲ | philo23 6 hours ago | parent | prev | next [-] | | I believe that was part of the original plan for Proton, but with the success of the Steam Deck that got shelved and it moved to a focus purely on Linux. I don't think it's ever likely to return any time soon, but it'd be cool if it did. Valve seemingly have very little interest in macOS at the moment. CodeWeavers work closely with Valve and the Wine project to improve compatibility with games, and Apple's own Game Porting Toolkit is based on CodeWeavers work on Wine too. So all the pieces are there in theory. | |
| ▲ | bsimpson 9 hours ago | parent | prev | next [-] | | I did catch that the streaming stick for the Valve Frame in the announcement video was plugged into a computer that looked an awful lot like a Mac. | | |
| ▲ | ENGNR 8 minutes ago | parent [-] | | Yes! I rewound the video to double check But honestly at this point I’m destined to buy a Steam Machine despite having a hefty Mac that could do gaming if only it were possible. Valve have been amazing about open computing and Apple are basically the enemy at this point. It makes me wonder about what using steam machine for all computing might look like, as the new home of open computing and gaming. |
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| ▲ | GeekyBear 12 hours ago | parent | prev [-] | | Proton is just a fork of Wine that also translates from Microsoft's DirectX graphics API to the native graphics API of Linux (Vulcan) so you can run Windows games on Linux. The new thing Proton is adding is translation from x86 to ARM. Macs already have Wine, an x86 to ARM translation layer (Rosetta), and an Apple provided translation layer from Microsoft's DirectX to the Mac's native Metal graphics API (D3DMetal) which is integrated into upstream Wine. |
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| ▲ | derefr 10 hours ago | parent | prev [-] | | There was also a parallel effort to this end, targeting Android rather than plain Linux, resulting in an app called https://winlator.org/ — which also works quite well at this point. (See e.g. https://www.youtube.com/watch?v=aP0yUqcyY18) | | |
| ▲ | pippy360 10 hours ago | parent [-] | | That was a very higher quality YT video. It's clearly written by someone who knows when they're talking about even though it's mostly non-technical |
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| ▲ | stetrain 13 hours ago | parent | prev | next [-] |
| Just to clarify that's for the Steam Frame VR Headset. The Steam Machine PC uses an AMD Zen 4 x86 CPU. |
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| ▲ | SpaceNoodled 12 hours ago | parent [-] | | The headset isn't natively running games, right? | | |
| ▲ | smileybarry 12 hours ago | parent | next [-] | | It can, but it'll be a small subset of stuff. You'll probably be able to just hit install + play on most things, but it'll have a "Steam Frame Verified" program like the Steam Deck's. | |
| ▲ | stetrain 12 hours ago | parent | prev [-] | | Yes, in the same way that a Quest 3 can run BeatSaber and other similar calibre games. For more demanding games it's designed to stream from a PC. |
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| ▲ | jasonjmcghee 14 hours ago | parent | prev | next [-] |
| Wow this looks great. Foveated streaming, great resolution, wireless, 144hz, looks much more comfortable... As much as I want this, I feel like it'll end up being a really cool thing that just sits on the shelf. Edit: foveated streaming, not rendering |
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| ▲ | Sohcahtoa82 12 hours ago | parent | next [-] | | It looks good until I reached one bit: > Passthrough - Monochrome passthrough via outward facing cameras This is an outright bone-headed move that I can't believe Valve is making. Only having monochrome cameras means augmented reality is basically a non-starter. AR has a lot of potential. I literally bought a Meta Quest 3 just for PianoVision [0] when I already had a Valve Index. I would love to see some sort of AR-based game you could play outdoors. But with only monochrome vision, that's gonna be awful. [0] https://youtu.be/apwZTV-Rg0s | | |
| ▲ | samplatt 2 hours ago | parent | next [-] | | Sad fact is that nobody outside tiny niche-cases in engineering really gives a shit about XR. The current round of meta-branded glasses don't have features worth the price. When it's light & small enough to be a pair of glasses and more than just the expensive but limited gimmick that the form is currently, then it'll be world-changing. It's close, but it's not there yet. | | |
| ▲ | oblio 19 minutes ago | parent [-] | | The thing is, Google Glass was announced in 2013, 13 years ago. Yes, hardware and software advancements have been huge in the meantime but the form factor is so restrictive that we're probably still 10 years away from the "iPhone moment" of XR/AR. Especially since hardware is in a weird place where all the cutting edge stuff is more or less made by a single company. |
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| ▲ | starkparker 10 hours ago | parent | prev | next [-] | | The videos I've seen about the Frame all call out the front expansion port, which "Valve says ... offers a dual 2.5Gbps MIPI camera interface and also supports a one-lane Gen 4 PCIe data port for other peripherals."[1] That's plenty to support color passthrough as a physical addon, which in turn makes me think that, like with the OLED Deck, we'll see a Frame with built-in color-passthrough later as a different premium SKU when/if they justify it. 1: https://www.uploadvr.com/valve-steam-frame-official-announce... | | |
| ▲ | terribleperson 7 hours ago | parent [-] | | I expect that a premium headset is in the works, but they probably didn't want to complicate what is effectively a console launch with multiple SKUs. They'll probably offer a 'Frame Pro' with wider FOV and better cameras a year or two down the line, possibly at the same time as the Steam Deck refresh we all know is coming. | | |
| ▲ | pteraspidomorph 2 hours ago | parent [-] | | I'm led to believe there's only so much FOV you can get out of pancake lenses? This is already spoecced to be the best pancake FOV seen to this date. |
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| ▲ | terribleperson 7 hours ago | parent | prev | next [-] | | AR is really cool but it seems like a better fit for premium VR headsets right now. At a given price and assuming other specs are fixed, monochrome cameras offer higher refresh rate. I'm hoping this will help the frame offer better tracking. | |
| ▲ | koolala an hour ago | parent | prev | next [-] | | Has PianoVision been working for you to learn piano? | |
| ▲ | grafporno 8 hours ago | parent | prev [-] | | > AR has a lot of potential Name one that has to do with with this box competing with xbox and playstation in people's living room. |
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| ▲ | hnuser123456 13 hours ago | parent | prev | next [-] | | I recommend preparing a drink or two and loading up VRchat and joining one of the rave club groups. Check out the metaverse zuck wishes he ran. | | |
| ▲ | qwm 12 hours ago | parent | next [-] | | VRChat is one of the most socially dysfunctional online platforms I've ever used | |
| ▲ | embedding-shape 12 hours ago | parent | prev | next [-] | | I tried VRChat once or twice but never seemed to have found any fun places/groups to hang out that weren't obsessing about anime/manga most of the time. Anyone here on HN have better suggestions of worlds/groups or where to even look? | | |
| ▲ | hnuser123456 12 hours ago | parent [-] | | There are groups that are more focused on music (DnB, dubstep, other festival-friendly genres), focused on dancing, focused on drinking games, focused on world-hopping, etc. I'm into the underground rave vibe, so for that there's VRC Party Hub, which is a guy who runs a discord who befriends as many clubs as he can find in that scene, and imports their schedules/announcements channels into a nightly report of all known events. https://x.com/VRChatPartyHub |
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| ▲ | grepex 13 hours ago | parent | prev [-] | | I could see Steam creating the OASIS | | |
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| ▲ | pimeys 13 hours ago | parent | prev | next [-] | | My NVIDIA Shield is getting old and slow. I can see this as a good replacement, because it supports HDMI CEC, so you can control it with your remote control. Install Plex, JellyFin, FreeTube et.al. to it and you have a nice open source TV box. You also get 4k gaming from Steam, GOG, Epic etc. and you get emulators. I've been wanting to build a computer like this, but CEC is hard to find and the adapters that exist don't support full 4k resolution. | | |
| ▲ | matthewrobertso 12 hours ago | parent [-] | | The specs for this steam machine say HDMI 2.0, in the past I used a pulse8 HDMI CEC USB dongle with a computer which was also HDMI 2.0 iirc. I was using a 1080p projector with it but their website claims 4k support: https://www.pulse-eight.com/p/104/usb-hdmi-cec-adapter I recently replaced a shield with an Ugoos Am6b+ running coreELEC, which works okay and supports some stuff the shield doesn't but I miss being able to run some android apps easily. I wonder if the new steam machine will support DV. |
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| ▲ | erxam 14 hours ago | parent | prev | next [-] | | Maybe they've cracked the code with the dongle? Usually, you either have to invest both time and money into setting up the perfect streaming network, deal with annoying cables or resign yourself to inferior on-device game versions. The ergonomics matter more than you'd think. But if it's a very easy plug-n-play type deal to run SteamVR games (and on Linux!), that's a huge ergonomic improvement. Don't have to think too much about whether everything is running correctly or what-have-you. | | |
| ▲ | mavamaarten 11 hours ago | parent [-] | | If it's just plug and play and works well, it'd be brilliant. I have experimented a lot with a couple or wifi dongles I had lying around and setting up a hotspot, but honestly I could never get it to work well. Streaming VR content is just so sensitive. I have a good cabled network but even a simple switch introduced noticeable lag spikes. In the end I have a separate router that I just connect straight to my PC, and then I share my wifi connection through my PC to that network. A whole silly setup just to minimize latency and packet loss. If that could be replaced with a simple USB dongle I'd be amazed. |
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| ▲ | baq 13 hours ago | parent | prev | next [-] | | I lowkey hope it's good enough for coding. Really wanted to try out the xreal glasses, but multiple people said they aren't crisp enough for text. | | |
| ▲ | nulld3v 10 hours ago | parent | next [-] | | There are already headsets with decent text fidelity, but IMO the problem is now on the host side. I tried to get an XR desktop env running (Stardust https://stardustxr.org/) on Linux but ran into graphical issues. The Windows ecosystem is much better though. | |
| ▲ | nickstinemates 12 hours ago | parent | prev | next [-] | | I can't wait until the tech reaches this stage. Infinite desktop space, surrounded by text and terminals. It will be so hard to unplug. | | | |
| ▲ | cultofmetatron 10 hours ago | parent | prev [-] | | resolution is in the 2000x2000 range so don't count on it. | | |
| ▲ | jasonjmcghee 6 hours ago | parent [-] | | 2160 per eye- so a bit more than that in width… I’m thinking if you do 2x pixel density it could look pretty clean. But that’s not a whole lot of real estate… that being said, i remember when 1280x1024 was incredible and that’s the same ballpark as what you’d get. |
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| ▲ | jauntywundrkind 13 hours ago | parent | prev [-] | | I don't think there is foveated rendering. There is foveated encoding, when game streaming. Looks like a very competent headset indeed though! Nice combo of fast streaming that can prioritize well with foveated encoding, and hopefully a pretty nice malleable capable standalone headset too. | | |
| ▲ | terribleperson 7 hours ago | parent | next [-] | | The eye tracking data is supposedly being made available to other software on PC (and presumably the headset as well), so foveated rendering should be possible but is a software problem. | |
| ▲ | jasonjmcghee 13 hours ago | parent | prev [-] | | Yes - thank you, fixed |
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| ▲ | nialv7 12 hours ago | parent | prev | next [-] |
| > So Steam + Proton works on aarch64? CodeWeavers just announced[0] CrossOver on ARM a couple of days ago, so yes. [0]: https://www.codeweavers.com/blog/mjohnson/2025/11/6/twist-ou... |
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| ▲ | jadbox 13 hours ago | parent | prev | next [-] |
| When's the preorders happening? |
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| ▲ | delusional 13 hours ago | parent | prev | next [-] |
| I'm more confused that it's running SteamOS which is supposedly Arch based, but arch doesn't officially support ARM. You have to use the ArchLinuxARM distro for that, which is less maintained. They got to be doing something off label for that. |
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| ▲ | 0x457 13 hours ago | parent | next [-] | | > arch doesn't officially support ARM Doesn't really mean much to Valve as SteamOS vendor: - linux kernel supports aarch64 just fine - user space supports aarach64 just as fine - Valve provides runtime for games (be it via proton or native linux), so providing aarch64 builds is up to them anyway The main point of ArchLinuxARM is providing compatible binaries, which isn't something hard to do in-house. | |
| ▲ | uncletaco 13 hours ago | parent | prev | next [-] | | Even if they are, Valve has a long track record of contributing back to open source projects. | | |
| ▲ | 0x1ch 13 hours ago | parent [-] | | Proton was a community led effort years back. The guy who started that is now an employee at Valve (IIRC) working on Proton, but also getting paid :) |
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| ▲ | whatevaa 12 hours ago | parent | prev [-] | | Arch doesn't support ARM at all. Arm is somebody else hobby project. | | |
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| ▲ | sylens 14 hours ago | parent | prev [-] |
| I think this is a form of an announcement but without many details. I'm curious to see how well it works |