| ▲ | layer8 a day ago | ||||||||||||||||||||||
Except that the hardware doesn’t necessarily offer perfect integer scaling. Oftentimes, it only provides blurry interpolation that looks less sharp than a corresponding native-resolution display. | |||||||||||||||||||||||
| ▲ | jsheard a day ago | parent | next [-] | ||||||||||||||||||||||
The monitor may or may not offer perfect scaling, but at least on Windows the GPU drivers can do it on their side so the monitor receives a native resolution signal that's already pixel doubled correctly. | |||||||||||||||||||||||
| ▲ | Aurornis a day ago | parent | prev [-] | ||||||||||||||||||||||
Most modern games already have built-in scaling options. You can set the game to run at your screen’s native resolution but have it do the rendering at a different scale factor. Good games can even render the HUD at native resolution and the graphics at a scaled resolution. Modern OSes also scale fine. It’s really not an issue. | |||||||||||||||||||||||
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