| ▲ | senfiaj 2 days ago | ||||||||||||||||
Sorry. My bad. Looks like the size is also very sensitive to the method of compression and software as well (regardless of being PNG or WEBP). I found another PNG picture here https://www.freecodecamp.org/news/where-do-all-the-bytes-com... it is 64KiB. When you stretch the image, it's also likely to add kilobytes. I guess I need to update the image. But anyways, I think it's still very demonstrative when an entire game size is smaller than its picture. Also consider that even your tiny PNG example (3.37KiB) still cannot fit into the the RAM / VRAM of a NES console which shows the contrast between these eras in regards of amounts of memory. | |||||||||||||||||
| ▲ | masfuerte 2 days ago | parent [-] | ||||||||||||||||
> I found another PNG picture here That image has a similar problem to yours. It has been scaled up using some kind of interpolation which introduces a load of extra colours to smooth the edges. This is not a great fit for PNG, which is why it is 64KB. The article claims that it is only 5.9KB. I guess it was that small originally and it's been mangled by the publishing process. | |||||||||||||||||
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