| ▲ | masfuerte 2 days ago | |||||||
> I found another PNG picture here That image has a similar problem to yours. It has been scaled up using some kind of interpolation which introduces a load of extra colours to smooth the edges. This is not a great fit for PNG, which is why it is 64KB. The article claims that it is only 5.9KB. I guess it was that small originally and it's been mangled by the publishing process. | ||||||||
| ▲ | senfiaj 2 days ago | parent [-] | |||||||
I think a more realistic comparison is a BMP image (16 or 256 color) because the game didn't compress the image the way PNG or WebP does. When I converted that tiny ~3KiB image to 16 color BMP the size was 28.1KiB, for 256 color it was 57KiB. But some colors were lost. Anyways I don't think we can have 100% apple to apple comparison, because the game used a different compression and rendering technique. Also consider the actual amount of RAM / VRAM the images are occupying. In RAM / VRAM they are probably in a decompressed form which is much more memory. | ||||||||
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