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fainpul 5 days ago

macOS is by far the worst gaming platform. I think most macOS users are fully aware of that.

pmarreck 4 days ago | parent | next [-]

Baldur's Gate 3 looks absolutely fantastic on it due to the HDR rendering and high screen quality on Apple hardware though.

It's sad for me as a long-time Mac fan and gaming fan that Apple has always had hardware and OS that was technically superior when it comes to gaming, but neither Jobs nor Cook ever cared about gaming except as a checkbox, so it all went to waste.

The amusing thing to me is that so many productive things have come OUT of pursuing gaming, such as graphics cards being useful for mining and then AI.

int_19h 4 days ago | parent [-]

The question is, how long it will be working for?

My Steam account has numerous games in it that supposedly work on macOS, but not really because they shipped 10+ years ago and weren't updated since. Some don't launch at all. Some do, but with various more-or-less-breaking bugs. Of the remaining ones, many don't advertise hi-DPI support so macOS renders them at 1080p instead of 4K.

It desperately needs a stable API for games. Which Proton could provide, except there's also that whole Apple Silicon thing meaning that x64 Windows binaries aren't easily runnable.

pmarreck 4 days ago | parent [-]

Yeah, Apple has been its own worst enemy here. Neither Jobs nor Cook are interested in gaming, so backwards compatibility for games was never a priority.

Linux has always cared about both software preservation and gaming, so it deserves to be the long-term "home" of gaming IMHO, as hacky as it is.

I just wish there was something, anything that could compete with Apple Silicon though :/

PeaceTed 4 days ago | parent | prev [-]

I mean by this point it should be expected. Apple hasn't really backed gaming in meaningful way since the original Mac in 1984.

asmor 4 days ago | parent [-]

Releasing Game Porting Toolkit aimed at developers wanting to make a quick and dirty shim and not users getting their own windows games working is such typical Apple hubris.

jsheard 4 days ago | parent [-]

The Game Porting Toolkit is weird because despite first appearances it doesn't actually help developers make quick ports. Apple built a pretty robust DirectX-to-Metal shim, but they only licensed it for "evaluation purposes", so its only value to developers is in seeing whether their Windows game runs well enough on Macs to be worth porting. If they do decide to port they still have to do it the hard way, they're not allowed to ship Apples shim to users.

It's kind of baffling because it does almost nothing to help the game developers that it's ostensibly aimed at, while it does help end-users play unmodified Windows games on their Mac, which Apple doesn't endorse.