|  ▲  | myhf 2 days ago | 
 | Designing a system with deterministic behavior would require the developer to think. Human-Computer Interaction experts agree that a better policy is to "Don't Make Me Think" [1] [1] https://en.wikipedia.org/wiki/Don%27t_Make_Me_Think  | 
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 | ▲ | krapp 2 days ago | parent | next [-] | 
 | That book is talking about user interaction and application design, not development. We absolutely should want developers to think.  | 
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  | ▲ | crabmusket 2 days ago | parent [-] |   | As experiments like TFA become more common, the argument will shift to whether anybody should think about anything at all.  |   | |
  | ▲ | krapp 2 days ago | parent [-] |   | What argument? I see a business model here, not an argument.  |   | |
  | ▲ | crabmusket a day ago | parent [-] |   | I meant "the discourse", "the conversation we are all having", interpreting the experiment in TFA as an entry in that discourse.  |  
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 | ▲ | _se 2 days ago | parent | prev | next [-] | 
 | This is such a massive misunderstanding of the book. Have you even read it? The developer needs to think so that the user doesn't have to...  | 
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  | ▲ | finnborge 2 days ago | parent [-] |   | My most charitable interpretation of the perceived misunderstanding is that the intent was to frame developers as "the user." This project would be the developer tool used to produce interactive tools for end users. More practically, it just redefines the developer's position; the developer and end-user are both "users".  So the developer doesn't need to think AND the user doesn't need to think.  |   | |
  | ▲ | stirfish 2 days ago | parent [-] |   | I interpreted it like "why don't we simply eat the orphans"? It kind of works but it's absurd, so it's funny. I didn't think about it too hard though, because I'm on a computer.  |  
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 | ▲ | AstroBen 2 days ago | parent | prev [-] | 
 | ..is this an AI comment?  |