| ▲ | vladms 9 days ago | |||||||||||||||||||||||||
Pirating is more of a problem of mismanaged price versus revenues. In the '90 in East Europe everybody was pirating because we couldn't afford any software not because "we wanted to steal". As soon as I got a decent salary I just bought the damn stuff and spared me of the headache of dealing with pirated things. The people pushing for drastic technical measures to "prevent pirating" are probably accountants, that have no other idea of how to generate value and they imagine all "pirated content" will be converted to paid - which is not the case. | ||||||||||||||||||||||||||
| ▲ | i-chuks 9 days ago | parent | next [-] | |||||||||||||||||||||||||
I live in Nigeria and I hate piracy, yet books her are so darn expensive that the average middle class citizen resorts to piracy. I think regional pricing will really help out with this. | ||||||||||||||||||||||||||
| ▲ | kuhsaft 9 days ago | parent | prev [-] | |||||||||||||||||||||||||
> spared me of the headache of dealing with pirated things Without any sort of DRM and today's internet speeds, pirating digital media would probably be like Napster Greenheart Games famously purposely released a different version of Game Dev Tycoon for pirating. You can read the blog post here: https://www.greenheartgames.com/2013/04/29/what-happens-when... | ||||||||||||||||||||||||||
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