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AlexeyBrin 19 hours ago

Mostly because of static linking. C and C++ don't put every library they need in the binary by default. The advantage is that a pure Go or Rust binary just works (most of the time) when copied from one machine to another, you don't have to care about installing other libraries.

Onavo 19 hours ago | parent | next [-]

Go especially, on some platforms they go straight to syscalls and bypass libc entirely. They even bring their own network stack. It's the maximalist plan 9 philosophy in action.

self_awareness 17 hours ago | parent [-]

I don't really like Go as a language, but this decision to skip libc and go directly with syscalls is genius. I wish Rust could do the same. More languages should skip libc. Glibc is the main reason Linux software is binary non-portable between distros (of course not the only reason, but most of the problems come from glibc).

badsectoracula 12 hours ago | parent | next [-]

> Glibc is the main reason Linux software is binary non-portable between distros

Linux software is binary portable between distros as long as the binary was compiled using a Glibc version that is either the same or older than the distros you are trying to target. The lack of "portability" is because of symbol versioning so that the library can expose different versions of the same symbol, exactly so that it can preserve backwards compatibility without breaking working programs.

And this is not unique to Glibc, other libraries do the same thing too.

The solution is to build your software in the minimum version of libraries you are supposed to support. Nowadays with docker you can set it up in a matter of minutes (and automate it with a dockerfile) - e.g. you can use -say- Ubuntu 22 to build your program and it'll work in most modern Linux OSes (or at least glibc wont be the problem if it doesn't).

int_19h 7 hours ago | parent | prev | next [-]

The consequences of this genius decision were stuff like this:

https://github.com/golang/go/issues/16570

Which is why they have already backpedalled on this decision on most platforms. Linux is pretty much the only OS where the syscall ABI can be considered stable.

steveklabnik 15 hours ago | parent | prev [-]

You can only skip libc on Linux. Other unices and Windows don’t let you.

immibis 13 hours ago | parent [-]

You can skip libc on Windows - you can't skip the system DLLs like kernel32. (In fact, Microsoft provided several mutually incompatible libcs in the past.)

Well, you can non-portably skip kernel32, and use ntdll, but then your program won't work in the next Windows version (same as on any platform really - you can include the topmost API layers in your code, but they won't match the layers underneath of the next version).

But system DLLs are DLLs, so also don't cause your .exe to get bloated.

steveklabnik 12 hours ago | parent [-]

Yes, it's not literally libc on windows, but the point is that directly calling syscalls is not supported, you have to call through the platform's library for doing so.

On some systems, this is just not a supported configuration (like what you're talking about with Windows) and on some, they go further, and actually try and prevent you from doing so, even in assembly.)

immibis 11 hours ago | parent [-]

There's still something on the platform that you can call without extra indirection in the way on your side of the handoff. That is true on all platforms; whether it's an INT or SYSCALL instruction or a CALL or JMP instruction is irrelevant.

int_19h 7 hours ago | parent [-]

If it's a CALL instruction into a user-space DLL, that's still an extra indirection.

api 18 hours ago | parent | prev [-]

That’s a great point.

Another advantage is that at least for Rust you can do whole program optimization. The entire program tree is run through the optimizer resulting in all kinds of optimizations that are otherwise impossible.

The only other kinds of systems that can optimize this way are higher level JIT runtimes like the JVM and CLR. These can treat all code in the VM as a unit and optimize across everything.

TinkersW 17 hours ago | parent | next [-]

  C++ has had whole program optimization since forever. And you can use static linking if you want, the same as Rust.
aleph_minus_one 18 hours ago | parent | prev [-]

> Another advantage is that at least for Rust you can do whole program optimization. The entire program tree is run through the optimizer resulting in all kinds of optimizations that are otherwise impossible.

I get why this might lead to big intermediate files, but why do the final binaries get so big?

uecker 15 hours ago | parent | next [-]

Both C++ and Rust are based on monomorphization, which means generic programming is based on a expansion of code for each combination of types. This makes compilation slow and causes code bloat. One then needs whole program optimization to get this under control to some degree.

3836293648 17 hours ago | parent | prev [-]

Rust binaries + all their dynamic libraries are the same size as C++ binaries + their linked libraries (when stripped, this isn't default in Rust)

The main issue is that Rust binaries typically only link to libc whereas C++ binaries link to everthing under the sun, making the actual executable look tiny because that's not where most of the code lives.