▲ | swalsh 5 days ago | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I LOVED VR gaming, but after playing the same 2 games for 10 years, it never really evolved. They stopped innovating and went all in on AR. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
▲ | SchemaLoad 5 days ago | parent | next [-] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I had a HTC Vive and I really loved playing VR games, particularly a shooter called Pavlov. Felt pretty social with a ton of absurd custom maps where the actual game was almost secondary to experiencing the immersive and strange maps. But since I moved I didn't want to screw the base stations in to the walls again and haven't played in a long time. I feel like I probably still would like VR gaming but haven't been tempted enough to buy any of the newer systems since it seems like Meta has fully captured the market and it all seems pretty distasteful now. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
▲ | tsimionescu 5 days ago | parent | prev [-] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I think you're very much in the minority. Also, VR games didn't really evolve because it can't really evolve - the fundamental thing that makes it attractive (immersion in a digital space) can't work well because of motion sickness. So, the only way to make an immersive VR game is to have an extremely tiny game world or an on-rails experience, and that drastically reduces the appeal. Of course, you could make all sorts of traditional top-down or isometric games work well without motion sickness - but no one is going to pay for VR to play Civilization or Star Craft or Baldur's Gate 3, since these would be fundamentally the exact same experience as playing on PC or console, but with a display strapped to your head. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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