▲ | tsimionescu 5 days ago | ||||||||||||||||||||||||||||||||||||||||||||||
I think you're very much in the minority. Also, VR games didn't really evolve because it can't really evolve - the fundamental thing that makes it attractive (immersion in a digital space) can't work well because of motion sickness. So, the only way to make an immersive VR game is to have an extremely tiny game world or an on-rails experience, and that drastically reduces the appeal. Of course, you could make all sorts of traditional top-down or isometric games work well without motion sickness - but no one is going to pay for VR to play Civilization or Star Craft or Baldur's Gate 3, since these would be fundamentally the exact same experience as playing on PC or console, but with a display strapped to your head. | |||||||||||||||||||||||||||||||||||||||||||||||
▲ | swalsh 5 days ago | parent | next [-] | ||||||||||||||||||||||||||||||||||||||||||||||
> can't work well because of motion sickness. This is an overated problem. You play VR for a small amount of time then you adapt to it. You get your "VR Legs" as they say. | |||||||||||||||||||||||||||||||||||||||||||||||
▲ | xdfgh1112 5 days ago | parent | prev [-] | ||||||||||||||||||||||||||||||||||||||||||||||
This is such nonsense. The new Batman game on VR has full motion and smooth turning. It's not on rails at all. Games have got better at reducing motion sickness, and players also adapt over time. | |||||||||||||||||||||||||||||||||||||||||||||||
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