▲ | II2II 4 days ago | |||||||||||||||||||||||||
> Blender did everything The GIMP should have done. Gimp is an amazing tool and its creators deserve our gratitude. Then there is Krita, which is another amazing tool and its creators deserve our gratitude. Then there is LibreOffice, ditto. Then there is KiCAD, ditto. Then there is ... I am not saying this to detract from Ton's contributions. I am saying this because a lot of people have made contributions to the open source world and, by extension, to the lives of many people. We shouldn't be treating this as a competition. | ||||||||||||||||||||||||||
▲ | fidotron 4 days ago | parent | next [-] | |||||||||||||||||||||||||
Two of the major contributions Ton made though are relevant. The Blender team did not always accept code or suggestions. This has been a running theme with several people I've known that felt their work and/or ideas were rejected by people that didn't grasp their brilliance. There was a possibly unusual willingness to say no, but it was more discerning than with GIMP which gave off the appearance of vetoing virtually everything. (At one time all GIMP woes would be solved by CinePaint aka "Film Gimp"). But it was combined with the idea of the studio, in order to find out where exactly the pain points are to be addressed. In a sense this is agile software done right, where you get the users and devs alongside each other with a common goal. Unsurprisingly one result is the UI today is not mocked in the way it was 20 years ago, while the GIMP UI has remained a constant point of confusion. | ||||||||||||||||||||||||||
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▲ | zdragnar 4 days ago | parent | prev | next [-] | |||||||||||||||||||||||||
I didn't see the parent comment as downloading the gimp so much as praising something blender specifically did well. The fact that it has had more impact within the industry is the evidence to support it. Competitively, libre office has a fairly similar UI to the pre-ribbon office suite, which people at the time much preferred once the ribbon came around (before they got used to it anyway) but it hasn't had the same disruption that blender did. I suspect the file format compatibility issues and die-hard Excel fans have a lot to do with it, but it's an interesting counterpoint to the assertion that the UI is responsible for the difference in adoption rates. | ||||||||||||||||||||||||||
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▲ | raxxorraxor 3 days ago | parent | prev [-] | |||||||||||||||||||||||||
Plus Gimp just works and its interface isn't that bad. It is far better than many modern apps that just don't have any significant functionality. I mean perhaps Photoshop is better in some ways, but it is not worth it to put up with Adobes Creative Toilet if you don't produce some specialized prints. Krita is awesome too and does interfaces right as well. Bought it on Steam. But I still use Gimp since the use cases are different. But it might perhaps be worthwhile to put your open source project on Steam anyway to make some bucks. I would happily buy more. Blender did make huge jumps in recent years. Suddly you couldn't even update as fast as they introduced new things. It is amazing by now but I would argue that its functionality was unfairly derided in the past while it was already quite capable for quite some time. | ||||||||||||||||||||||||||
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