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creikey 2 days ago

Very cool project, can't play because on mac but looks like cool approach

mvx64 2 days ago | parent | next [-]

I have considered getting a Mac in the past (even a very old Air) to make and, most importantly test, Mac builds, but I never got to it and cross-compiling to Mac seems like a pain, if at all possible. If you have a VM laying around though, it should work.

A good thing about the approach is that if it compiles, it should work exactly the same everywhere and with predictable/linear performance, no matter the environment or driver situation.

p0w3n3d 2 days ago | parent [-]

I believe you can build to mac targets on github though

mvx64 2 days ago | parent [-]

Didn't know this, but I'd rather not use github to be honest. Isn't there also some kind of signing required to publish a Mac build?

Klonoar a day ago | parent | next [-]

You don’t need to sign it, the user just has to do some leg work to run it without it.

p0w3n3d 2 days ago | parent | prev [-]

you're right, I wasn't aware of it. Of course you could build it and leave it as is, so we would need to accept the binary, but still - a lot of work. Makes some good projects made by devoted programmers exclusive to other platforms, sadly.

ioma8 2 days ago | parent | prev [-]

It works perfectly cool through wine. Also i think adding mac builds wouldnt be hard given its simple dependencies.

mvx64 2 days ago | parent [-]

Yeah it should be just a simple cargo build. But for the same reason it should be playable through any emulator/translation/VM layer as you mentioned.